Nathan Adams
e8698d7c6e
Fixing bug with Axios Timer
2012-12-28 16:57:08 -06:00
Nathan Adams
69363d83ce
Updating changelog
2012-09-30 21:45:24 -05:00
Nathan Adams
8b4192a5d3
Adding visible property to SimpleDrawableAxiosGameObject
2012-09-22 20:37:41 -05:00
Nathan Adams
d73c59bcce
* - Adding visible flag to DrawableAxiosGameObject
2012-09-22 14:19:45 -05:00
Nathan Adams
4c7c9e6d61
* - Adding Factory for Texture2D to create from a list (ie lay a list of texture2D row by row)
...
* - Adding AddScreen method to ScreenManager to make the PlayerIndex optional (default of PlayerIndex.One)
2012-08-02 20:59:41 -05:00
Nathan Adams
9bab7985ee
Changing version
2012-07-20 22:38:29 -05:00
Nathan Adams
0fb31c3b0f
* - Starting work on AxiosCSV
...
* - Adding CustomProperties field to Glee2D Layer object (this is because Layers can have custom properties)
* - Passing Layer to Items in Glee2D library
* - Adding public virtual bool LoadTextureItem(TextureItem textureitem) to AxiosGameScreen
2012-07-20 22:11:10 -05:00
Nathan Adams
c0ef5e2a94
Removing using
2012-07-18 22:48:08 -05:00
Nathan Adams
7a99ff254f
+ Fixing UI detect bug
...
+ Adding Width/Height/Position/RealPosition to DrawableAxiosGameObject
2012-06-24 14:56:13 -05:00
Nathan Adams
db369a362d
Adding double extension
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Adding Texture2D comments
2012-06-23 17:23:39 -05:00
Nathan Adams
575f1523a2
+ * - Adding a behavior in AxiosGameScreen where the camera will be controllable via
...
+ * arrow keys in DEBUG releases and disabled in RELEASE releases. This behavior can
+ * be overwritten in each screen
+ * - Adding output to tcc console command to signal if it was disabled/enabled
+ * - Adding DegreeToRadian/RadianToDegree double extensions
2012-06-16 17:30:09 -05:00
Nathan Adams
c06ea52478
Adding tcc command to AxiosCommandConsole to toggle the ability to control
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the camera using the arrow keys
Adding the ability to disable commands in XNACC from AxiosCommandConsole
2012-06-03 16:58:30 -05:00
Nathan Adams
8e7771ef63
Must be static
2012-06-03 15:42:58 -05:00
Nathan Adams
6f1d7e6d4d
Adding inputstate extension
2012-06-03 15:42:25 -05:00
Nathan Adams
4ba6fd89ee
+ * - Adding rotation to DrawableAxiosGameObject
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+ * - Adding InputState extensions to test for input agaisnt Player One
2012-06-03 15:39:11 -05:00
Nathan Adams
60a106a27c
Removing unneeded comments
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Adding a check in Body class to make sure fixtures exist before executing code
2012-06-02 17:14:16 -05:00
Nathan Adams
14cbefc6ef
Changing variables in CommandConsoleBase to be non-static
2012-05-29 16:43:50 -05:00
Nathan Adams
ff32d18553
* - Adding axioslog command to output AxiosLog
2012-05-28 22:31:46 -05:00
Nathan Adams
e31ccc4ed4
+ * - Adding IsNullOrWhiteSpace extension for support for Xbox 360
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+ * - Upon some testing - developers will need to use #if WINDOWS/#endif tags to make sure they can't use XNACC in WP7/Xbox360
2012-05-28 17:01:03 -05:00
Nathan Adams
977f4e7f9a
Adding default Font if one is not provided
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Adding a flag to AxiosGameScreen to allow a developer to disable
input across everything if the console is visible/active.
Changing Deactivate to Unload because Unload is what is gets called
when a screen is told to go away
--HG--
branch : xnacc-integration
2012-05-26 22:53:55 -05:00
Nathan Adams
56f2b95e72
Adding empty AxiosCommandConsole to not require #if WINDOWS/#endif precompiler
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statments on WP7/Xbox 360
Adjusting code in AxiosGameScreen to accept it on WP7/Xbox 360 but just store it
--HG--
branch : xnacc-integration
2012-05-26 19:08:33 -05:00
Nathan Adams
11ab45d9ee
Adding code to keep track of the console in AxiosGameScreen
...
--HG--
branch : xnacc-integration
2012-05-26 18:57:16 -05:00
Nathan Adams
13857f324d
Adding AxiosCommandConsole for easy intergration with AxiosGameScreens
...
Adding the ability to get the InputState object from the ScreenManager
--HG--
branch : xnacc-integration
2012-05-26 18:50:49 -05:00
Nathan Adams
e9e97dae39
Updating support for XNACC
...
Note: It is only for Windows currently
--HG--
branch : xnacc-integration
2012-05-26 18:36:11 -05:00
Nathan Adams
1c897e7530
Starting the integration for XNACC
...
--HG--
branch : xnacc-integration
2012-05-26 18:26:46 -05:00
Nathan Adams
5de23be1fe
+ * - Changing AxiosTitleFile.GetStream() to return Stream instead of FileStream
...
+ * - Changing IAxiosFile.GetStream() to return Stream instead of FileStream
2012-05-21 21:53:14 -05:00
Nathan Adams
e75e8fdca1
Fixing bug with determing what direction it is collding.
2012-05-19 23:39:20 -05:00
Nathan Adams
859a6c3c9d
- Fixing bug where loadrecentangleitem wouldn't be called by Gleed2D library
2012-05-19 16:19:06 -05:00
Nathan Adams
2ffb70d9fc
Changing location of GetTexture to extensions
2012-05-18 21:35:58 -05:00
Nathan Adams
fa897881c3
Adding missing virtual method
2012-05-18 21:32:22 -05:00
Nathan Adams
5bc9f4e3d7
Merging
2012-05-18 21:31:03 -05:00
Nathan Adams
b3f25ebf7c
Adding log items
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Adding comments
2012-05-18 21:29:00 -05:00
Nathan Adams
3c0c5a4ded
Adding support for ability to
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override functionality of automated Gleed2D level loading
by adding functions to AxiosGameScreen to override
--HG--
branch : customgleed2dhandling
2012-05-18 21:15:51 -05:00
Nathan Adams
c0d3f3b939
Taking out an assert in Farseer
2012-05-18 00:26:32 -05:00
Nathan Adams
b8786c2aaf
Adding Contact extension
2012-05-17 20:39:54 -05:00
Bret Deasy
f2272b0555
Adding Cut extension method to Texture2D.cs
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Will create a subTexture of Width & Height from top-left
2012-05-17 00:46:46 -05:00
Nathan Adams
ee96efe943
Updating version number
2012-05-16 22:13:33 -05:00
Nathan Adams
cee06d7fb3
Adding region section for changelog
2012-05-16 22:11:34 -05:00
Nathan Adams
6016693851
+ * - Adding an extension to determine what side the objects collided on
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+ * - Correcting misspelling of Extensions in String and Texture2D
2012-05-16 22:04:03 -05:00
Nathan Adams
2786930250
Updating changelog
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Attempting to add center tracking of body
2012-05-15 23:10:39 -05:00
Nathan Adams
b698503c75
Removing old debugging code
2012-05-15 22:03:44 -05:00
Nathan Adams
d5d0f4a9cf
Getting rid of legacy folder
2012-05-15 21:37:46 -05:00
Nathan Adams
33d46b0cd7
+ * - Fixing path placement in Farseer
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* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
2012-05-13 22:20:50 -05:00
Nathan Adams
f57659e2e1
Modfying draw method in AxiosGameScreen to draw Gleed2D textures
2012-05-12 22:02:23 -05:00
Nathan Adams
d14f65d779
Adding support to load a Gleed2D level from a stream
2012-05-12 18:49:22 -05:00
Nathan Adams
e74c663c02
Adding GetStream(FileMode) to get the stream of a file
2012-05-12 18:36:46 -05:00
Nathan Adams
f152fc2978
It is Gleed2D not Glee2D
2012-05-12 17:54:30 -05:00
Nathan Adams
70f01f3b8e
Correcting naming issue with Gleed2D (again)
2012-05-12 17:53:20 -05:00
Nathan Adams
911072f1b3
Correcting naming issue with Gleed2D
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--HG--
rename : axios/Engine/Glee2D/CircleItem.cs => axios/Engine/Gleed2D/CircleItem.cs
rename : axios/Engine/Glee2D/CustomProperty.cs => axios/Engine/Gleed2D/CustomProperty.cs
rename : axios/Engine/Glee2D/Item.cs => axios/Engine/Gleed2D/Item.cs
rename : axios/Engine/Glee2D/Layer.cs => axios/Engine/Gleed2D/Layer.cs
rename : axios/Engine/Glee2D/Level.cs => axios/Engine/Gleed2D/Level.cs
rename : axios/Engine/Glee2D/PathItem.cs => axios/Engine/Gleed2D/PathItem.cs
rename : axios/Engine/Glee2D/RectangleItem.cs => axios/Engine/Gleed2D/RectangleItem.cs
rename : axios/Engine/Glee2D/TextureItem.cs => axios/Engine/Gleed2D/TextureItem.cs
2012-05-12 17:52:59 -05:00
Nathan Adams
b43a0fad34
Adding a cache for loading in textures
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Splitting the code for Gleed2D into seperate files
2012-05-12 17:45:03 -05:00