Adding AxiosCommandConsole for easy intergration with AxiosGameScreens
Adding the ability to get the InputState object from the ScreenManager --HG-- branch : xnacc-integration
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@ -155,6 +155,7 @@
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<Compile Include="Dynamics\TimeStep.cs" />
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<Compile Include="Dynamics\World.cs" />
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<Compile Include="Dynamics\WorldCallbacks.cs" />
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<Compile Include="Engine\AxiosCommandConsole.cs" />
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<Compile Include="Engine\AxiosEvents.cs" />
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<Compile Include="Engine\AxiosGameObject.cs" />
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<Compile Include="Engine\AxiosGameScreen.cs" />
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@ -98,6 +98,7 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Engine\AxiosBreakableGameObject.cs" />
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<Compile Include="Engine\AxiosCommandConsole.cs" />
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<Compile Include="Engine\AxiosEvents.cs" />
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<Compile Include="Axios_settings.cs" />
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<Compile Include="Collision\Collision.cs" />
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@ -149,6 +149,7 @@
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<Compile Include="Dynamics\World.cs" />
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<Compile Include="Dynamics\WorldCallbacks.cs" />
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<Compile Include="Engine\AxiosBreakableGameObject.cs" />
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<Compile Include="Engine\AxiosCommandConsole.cs" />
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<Compile Include="Engine\AxiosEvents.cs" />
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<Compile Include="Engine\AxiosGameObject.cs" />
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<Compile Include="Engine\AxiosGameScreen.cs" />
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26
axios/Engine/AxiosCommandConsole.cs
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26
axios/Engine/AxiosCommandConsole.cs
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@ -0,0 +1,26 @@
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#if WINDOWS
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using XNACC.Console;
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using Microsoft.Xna.Framework.Graphics;
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namespace Axios.Engine
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{
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class AxiosCommandConsole : CommandConsoleBase
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{
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public AxiosCommandConsole(AxiosGameScreen gameScreen)
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: base(gameScreen.ScreenManager.Game)
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{
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Keyboard = gameScreen.ScreenManager.InputState;
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}
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public AxiosCommandConsole(AxiosGameScreen gameScreen, SpriteFont font)
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: base(gameScreen.ScreenManager.Game, font)
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{
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Keyboard = gameScreen.ScreenManager.InputState;
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}
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}
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}
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#endif
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@ -57,6 +57,11 @@ namespace GameStateManagement
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#region Properties
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public InputState InputState
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{
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get { return input; }
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private set { input = value; }
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}
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public SpriteFonts Fonts
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{
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