It is Gleed2D not Glee2D
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@ -10,7 +10,7 @@ using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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namespace Axios.Engine.Glee2D
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namespace Axios.Engine.Gleed2D
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{
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public partial class CircleItem : Item
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{
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@ -12,7 +12,7 @@ using Microsoft.Xna.Framework;
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using System.Xml;
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using System.Xml.Serialization;
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namespace Axios.Engine.Glee2D
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namespace Axios.Engine.Gleed2D
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{
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///////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////
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@ -9,7 +9,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using FarseerPhysics.Dynamics;
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namespace Axios.Engine.Glee2D
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namespace Axios.Engine.Gleed2D
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{
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[XmlInclude(typeof(TextureItem))]
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[XmlInclude(typeof(RectangleItem))]
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@ -7,7 +7,7 @@ using System.Xml.Serialization;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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namespace Axios.Engine.Glee2D
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namespace Axios.Engine.Gleed2D
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{
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public partial class Layer
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{
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@ -13,7 +13,7 @@ using FarseerPhysics.Common;
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using FarseerPhysics.SamplesFramework;
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using FarseerPhysics.Factories;
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namespace Axios.Engine.Glee2D
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namespace Axios.Engine.Gleed2D
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{
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public partial class Level
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{
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@ -10,7 +10,7 @@ using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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namespace Axios.Engine.Glee2D
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namespace Axios.Engine.Gleed2D
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{
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public partial class PathItem : Item
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{
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@ -10,7 +10,7 @@ using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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namespace Axios.Engine.Glee2D
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namespace Axios.Engine.Gleed2D
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{
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public partial class RectangleItem : Item
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{
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@ -13,7 +13,7 @@ using FarseerPhysics.Common;
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using FarseerPhysics.SamplesFramework;
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using FarseerPhysics.Factories;
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namespace Axios.Engine.Glee2D
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namespace Axios.Engine.Gleed2D
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{
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public partial class TextureItem : Item
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{
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