Correcting naming issue with Gleed2D (again)

This commit is contained in:
Nathan Adams 2012-05-12 17:53:20 -05:00
parent 911072f1b3
commit 70f01f3b8e
3 changed files with 30 additions and 26 deletions

View File

@ -172,14 +172,14 @@
<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
<Compile Include="Engine\File\AxiosRegularFile.cs" />
<Compile Include="Engine\File\AxiosTitleFile.cs" />
<Compile Include="Engine\Glee2D\CircleItem.cs" />
<Compile Include="Engine\Glee2D\CustomProperty.cs" />
<Compile Include="Engine\Glee2D\Item.cs" />
<Compile Include="Engine\Glee2D\Layer.cs" />
<Compile Include="Engine\Glee2D\Level.cs" />
<Compile Include="Engine\Glee2D\PathItem.cs" />
<Compile Include="Engine\Glee2D\RectangleItem.cs" />
<Compile Include="Engine\Glee2D\TextureItem.cs" />
<Compile Include="Engine\Gleed2D\CircleItem.cs" />
<Compile Include="Engine\Gleed2D\CustomProperty.cs" />
<Compile Include="Engine\Gleed2D\Item.cs" />
<Compile Include="Engine\Gleed2D\Layer.cs" />
<Compile Include="Engine\Gleed2D\Level.cs" />
<Compile Include="Engine\Gleed2D\PathItem.cs" />
<Compile Include="Engine\Gleed2D\RectangleItem.cs" />
<Compile Include="Engine\Gleed2D\TextureItem.cs" />
<Compile Include="Engine\Interfaces\IAxiosFile.cs" />
<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
<Compile Include="Engine\Interfaces\IDrawableAxiosGameObject.cs" />

View File

@ -215,14 +215,14 @@
<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
<Compile Include="Engine\File\AxiosRegularFile.cs" />
<Compile Include="Engine\File\AxiosTitleFile.cs" />
<Compile Include="Engine\Glee2D\CircleItem.cs" />
<Compile Include="Engine\Glee2D\CustomProperty.cs" />
<Compile Include="Engine\Glee2D\Item.cs" />
<Compile Include="Engine\Glee2D\Layer.cs" />
<Compile Include="Engine\Glee2D\Level.cs" />
<Compile Include="Engine\Glee2D\PathItem.cs" />
<Compile Include="Engine\Glee2D\RectangleItem.cs" />
<Compile Include="Engine\Glee2D\TextureItem.cs" />
<Compile Include="Engine\Gleed2D\CircleItem.cs" />
<Compile Include="Engine\Gleed2D\CustomProperty.cs" />
<Compile Include="Engine\Gleed2D\Item.cs" />
<Compile Include="Engine\Gleed2D\Layer.cs" />
<Compile Include="Engine\Gleed2D\Level.cs" />
<Compile Include="Engine\Gleed2D\PathItem.cs" />
<Compile Include="Engine\Gleed2D\RectangleItem.cs" />
<Compile Include="Engine\Gleed2D\TextureItem.cs" />
<Compile Include="Engine\Interfaces\IAxiosFile.cs" />
<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
<Compile Include="Engine\Interfaces\IDrawableAxiosGameObject.cs" />
@ -277,7 +277,9 @@
<ItemGroup>
<None Include="AxiosEngine.cd" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Folder Include="Engine\Glee2D\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<PropertyGroup>

View File

@ -165,14 +165,14 @@
<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
<Compile Include="Engine\File\AxiosRegularFile.cs" />
<Compile Include="Engine\File\AxiosTitleFile.cs" />
<Compile Include="Engine\Glee2D\CircleItem.cs" />
<Compile Include="Engine\Glee2D\CustomProperty.cs" />
<Compile Include="Engine\Glee2D\Item.cs" />
<Compile Include="Engine\Glee2D\Layer.cs" />
<Compile Include="Engine\Glee2D\Level.cs" />
<Compile Include="Engine\Glee2D\PathItem.cs" />
<Compile Include="Engine\Glee2D\RectangleItem.cs" />
<Compile Include="Engine\Glee2D\TextureItem.cs" />
<Compile Include="Engine\Gleed2D\CircleItem.cs" />
<Compile Include="Engine\Gleed2D\CustomProperty.cs" />
<Compile Include="Engine\Gleed2D\Item.cs" />
<Compile Include="Engine\Gleed2D\Layer.cs" />
<Compile Include="Engine\Gleed2D\Level.cs" />
<Compile Include="Engine\Gleed2D\PathItem.cs" />
<Compile Include="Engine\Gleed2D\RectangleItem.cs" />
<Compile Include="Engine\Gleed2D\TextureItem.cs" />
<Compile Include="Engine\Interfaces\IAxiosFile.cs" />
<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
<Compile Include="Engine\Interfaces\IDrawableAxiosGameObject.cs" />
@ -241,7 +241,9 @@
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml.Serialization, Version=2.0.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Folder Include="Engine\Glee2D\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<PropertyGroup>