axiosengine/axios
Nathan Adams 3c0c5a4ded Adding support for ability to
override functionality of automated Gleed2D level loading
        by adding functions to AxiosGameScreen to override

--HG--
branch : customgleed2dhandling
2012-05-18 21:15:51 -05:00
..
Collision Adding initial files 2012-03-19 18:57:59 -05:00
Common Adding initial files 2012-03-19 18:57:59 -05:00
Controllers Adding initial files 2012-03-19 18:57:59 -05:00
DrawingSystem Adding initial files 2012-03-19 18:57:59 -05:00
Dynamics Taking out an assert in Farseer 2012-05-18 00:26:32 -05:00
Engine Adding support for ability to 2012-05-18 21:15:51 -05:00
Factories Adding initial files 2012-03-19 18:57:59 -05:00
Properties Updating version number 2012-05-16 22:13:33 -05:00
ScreenSystem Updating changelog 2012-05-15 23:10:39 -05:00
Axios_settings.cs Adding region section for changelog 2012-05-16 22:11:34 -05:00
Axios_Windows.csproj + * - Adding an extension to determine what side the objects collided on 2012-05-16 22:04:03 -05:00
Axios_Windows.csproj.user Final commits for new GSM. 2012-04-28 22:00:15 -05:00
Axios_WP7.csproj + * - Adding an extension to determine what side the objects collided on 2012-05-16 22:04:03 -05:00
Axios_WP7.csproj.user Adding initial files 2012-03-19 18:57:59 -05:00
Axios_Xbox_360.csproj + * - Adding an extension to determine what side the objects collided on 2012-05-16 22:04:03 -05:00
AxiosEngine.cd + * - Adding an extension to determine what side the objects collided on 2012-05-16 22:04:03 -05:00
DebugView.cs Adding initial files 2012-03-19 18:57:59 -05:00
DebugViewXNA.cs Adding initial files 2012-03-19 18:57:59 -05:00
PrimitiveBatch.cs Adding initial files 2012-03-19 18:57:59 -05:00
Settings.cs Adding initial files 2012-03-19 18:57:59 -05:00