Updating changelog
Attempting to add center tracking of body
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		| @@ -78,6 +78,7 @@ | ||||
|  * - Modfying draw method in AxiosGameScreen to draw Gleed2D textures | ||||
|  * - Fixing path placement in Farseer | ||||
|  * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible | ||||
|  * - Removing old debugging code | ||||
|  *  | ||||
|  */ | ||||
|  | ||||
|   | ||||
| @@ -30,6 +30,24 @@ namespace FarseerPhysics.SamplesFramework | ||||
|         private Body _trackingBody; | ||||
|         private Vector2 _translateCenter; | ||||
|         private Matrix _view; | ||||
|          | ||||
|         /*private Vector2 _viewCenter; | ||||
|  | ||||
|         public Vector2 ViewCenter | ||||
|         { | ||||
|             get { return ConvertUnits.ToSimUnits(_viewCenter); } | ||||
|             set | ||||
|             { | ||||
|                 _translateCenter = ConvertUnits.ToDisplayUnits(value); | ||||
|                 Resize(); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|          | ||||
|         private void Resize() | ||||
|         { | ||||
|             _batchView = Matrix.CreateTranslation(new Vector3(-ViewCenter.X, -ViewCenter.Y, 0)) * Matrix.CreateScale(Zoom); | ||||
|         }*/ | ||||
|  | ||||
|         /// <summary> | ||||
|         /// The constructor for the Camera2D class. | ||||
|   | ||||
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