Removing old debugging code
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		@@ -270,7 +270,7 @@ namespace GameStateManagement
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        /// </summary>
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        public void Update(GameTime gameTime)
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        {
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            PlayerIndex p;
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            //PlayerIndex p;
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            _lastMouseState = _currentMouseState;
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            if (_handleVirtualStick)
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            {
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@@ -339,14 +339,14 @@ namespace GameStateManagement
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                _cursor.Y = _currentMouseState.Y;
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            }
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            if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))
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                Console.WriteLine(_cursor.ToString());
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            //if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))
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            //    Console.WriteLine(_cursor.ToString());
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            _cursor.X = MathHelper.Clamp(_cursor.X, 0f, _viewport.Width);
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            _cursor.Y = MathHelper.Clamp(_cursor.Y, 0f, _viewport.Height);
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            if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))
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                Console.WriteLine(_cursor.ToString());
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            //if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))
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            //    Console.WriteLine(_cursor.ToString());
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            if (_cursorIsValid && oldCursor != _cursor)
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            {
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@@ -377,8 +377,8 @@ namespace GameStateManagement
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            }
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#endif
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            if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))
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                Console.WriteLine(_viewport.ToString());
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            //if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))
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            //    Console.WriteLine(_viewport.ToString());
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        }
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