Starting the integration for XNACC
--HG-- branch : xnacc-integration
This commit is contained in:
parent
5de23be1fe
commit
1c897e7530
@ -232,6 +232,8 @@
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<Compile Include="ScreenSystem\VirtualButton.cs" />
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<Compile Include="ScreenSystem\VirtualStick.cs" />
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<Compile Include="Settings.cs" />
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<Compile Include="XNACC\CommandConsoleBase.cs" />
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<Compile Include="XNACC\CommandConsoleBaseSharedTypes.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Phone, Version=7.0.0.0, Culture=neutral, PublicKeyToken=24eec0d8c86cda1e, processorArchitecture=MSIL" />
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@ -276,6 +276,8 @@
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<Compile Include="ScreenSystem\VirtualButton.cs" />
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<Compile Include="ScreenSystem\VirtualStick.cs" />
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<Compile Include="Settings.cs" />
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<Compile Include="XNACC\CommandConsoleBase.cs" />
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<Compile Include="XNACC\CommandConsoleBaseSharedTypes.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="AxiosEngine.cd" />
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectView>ProjectFiles</ProjectView>
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<ProjectView>ShowAllFiles</ProjectView>
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</PropertyGroup>
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</Project>
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@ -224,6 +224,8 @@
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<Compile Include="ScreenSystem\VirtualButton.cs" />
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<Compile Include="ScreenSystem\VirtualStick.cs" />
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<Compile Include="Settings.cs" />
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<Compile Include="XNACC\CommandConsoleBase.cs" />
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<Compile Include="XNACC\CommandConsoleBaseSharedTypes.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework" />
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2951
axios/XNACC/CommandConsoleBase.cs
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2951
axios/XNACC/CommandConsoleBase.cs
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File diff suppressed because it is too large
Load Diff
123
axios/XNACC/CommandConsoleBaseSharedTypes.cs
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123
axios/XNACC/CommandConsoleBaseSharedTypes.cs
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@ -0,0 +1,123 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework.Input;
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#if WINDOWS
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/// <summary>Namespace that contains shared types related to the XNACC (CommandConsole) component</summary>
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namespace JRTS.XNA.Console.BaseTypes
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{
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#region IConsoleKeyboard
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/// <summary>Basic keyboard/input functionality required by the CommandConsole(Base) class</summary>
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public interface IConsoleKeyboard
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{
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/// <summary>The current state of the keyboard as of the last Update</summary>
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KeyboardState CurrentKeyboardState
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{
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get;
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}
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/// <summary>Collection of keys that are newly pressed (i.e. not held) as of the last Update</summary>
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IList<Keys> NewlyPressedKeys
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{
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get;
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}
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/// <summary>Collection of keys that are being held fown (i.e. not newly pressed) as of the last Update</summary>
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IList<Keys> HeldKeys
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{
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get;
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}
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}
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#endregion
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#region CVar Object
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// JRT: OK - Why Is This In Its Own File? Because Of The Way The Type System Works In .NET. If You Create
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// JRT: Two Completely Identical Types, But Put Them In Different Assemblies, They Are Considered To Be
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// JRT: Two Completely DIFFERENT Types, Even Though They Are Compatible With One Another. By Putting
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// JRT: The CVar Class Into A Separate Assembly, Both The CommandConsole And External Functions
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// JRT: Reference The Same Type, Allowing Us To Pass CVars Back And Forth.
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/// <summary>Object that wraps the functionality of a console variable -- defined separately because external functions will receive CVar instances</summary>
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public class CVar
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{
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/// <summary>The storage for the Name property</summary>
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protected string m_name = String.Empty;
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/// <summary>The storage for the Value property</summary>
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protected object m_value = null;
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/// <summary>The string name for this console variable</summary>
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public string Name
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{
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get
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{
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return (m_name);
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}
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protected set
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{
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if (String.IsNullOrWhiteSpace(value))
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{
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throw new ArgumentNullException("The name for a console variable cannot be null, empty, or whitespace");
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}
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m_name = value;
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}
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}
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/// <summary>The actual value for this console variable, as an object, or null</summary>
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public object Value
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{
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get
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{
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return( m_value );
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}
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set
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{
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// Set Value. Set Type To Type.Missing If Value Is null
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m_value = value;
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if (value == null)
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{
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ValueType = (Type)Type.Missing;
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}
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else
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{
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ValueType = value.GetType();
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}
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}
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}
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/// <summary>The actual type of the contained variable, or Type.Missing for null values</summary>
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public Type ValueType
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{
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get;
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protected set;
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}
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/// <summary>Construct a console variable with a default value of null</summary>
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/// <param name="name">The name for ths console variable</param>
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public CVar(string name )
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: this( name, null )
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{
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return;
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}
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/// <summary>Construct a console variable with the specified name and value</summary>
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/// <param name="name">The name for ths console variable</param>
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/// <param name="value">The value for this console variable</param>
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public CVar(string name, object value)
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{
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Name = name;
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Value = value;
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return;
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}
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/// <summary>Get a string representation of the object (not round-trippable!)</summary>
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/// <returns>A string representation of this CVar</returns>
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public override string ToString()
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{
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return( String.Format( "{0} ({1}) = {2}", Name,
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ValueType.ToString(),
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Value.ToString() ) );
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}
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/// <summary>Hash code function - needed for the dictionary</summary>
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/// <returns>The hash value of the Name of the cvar</returns>
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override public int GetHashCode()
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{
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return(Name.GetHashCode() );
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}
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}
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#endregion
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}
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#endif
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