Adding visible property to SimpleDrawableAxiosGameObject
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@ -19,6 +19,13 @@ namespace Axios.Engine
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protected Boolean _adjustunits = true;
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protected Boolean _relativetocamera = true;
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protected int _draworder;
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protected bool _visible = true;
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public bool Visible
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{
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get { return _visible; }
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set { this._visible = value; }
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}
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@ -38,16 +45,18 @@ namespace Axios.Engine
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public virtual void Draw(AxiosGameScreen gameScreen, GameTime gameTime)
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{
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if (_relativetocamera)
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gameScreen.ScreenManager.SpriteBatch.Begin(0, null, null, null, null, null, gameScreen.Camera.View);
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else
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gameScreen.ScreenManager.SpriteBatch.Begin();
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if (_adjustunits)
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DrawObject(gameScreen.ScreenManager.SpriteBatch, Texture, BodyPart, Origin, true, _scale);
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else
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DrawObject(gameScreen.ScreenManager.SpriteBatch, Texture, BodyPart, Origin, _scale);
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gameScreen.ScreenManager.SpriteBatch.End();
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if (_visible)
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{
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if (_relativetocamera)
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gameScreen.ScreenManager.SpriteBatch.Begin(0, null, null, null, null, null, gameScreen.Camera.View);
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else
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gameScreen.ScreenManager.SpriteBatch.Begin();
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if (_adjustunits)
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DrawObject(gameScreen.ScreenManager.SpriteBatch, Texture, BodyPart, Origin, true, _scale);
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else
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DrawObject(gameScreen.ScreenManager.SpriteBatch, Texture, BodyPart, Origin, _scale);
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gameScreen.ScreenManager.SpriteBatch.End();
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}
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}
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protected void DrawObject(SpriteBatch sb, Texture2D texture, Body body, Vector2 origin)
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