Fixing bug with determing what direction it is collding.
This commit is contained in:
parent
859a6c3c9d
commit
e75e8fdca1
@ -40,9 +40,10 @@ namespace Axios.Engine.Extensions
|
||||
{
|
||||
// Y direction is dominant
|
||||
if (colNorm.Y > 0)
|
||||
direction = CollisionDirection.Top;
|
||||
else
|
||||
direction = CollisionDirection.Bottom;
|
||||
else
|
||||
direction = CollisionDirection.Top;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user