Commit Graph

68 Commits

Author SHA1 Message Date
Nathan Adams
c0ef5e2a94 Removing using 2012-07-18 22:48:08 -05:00
Nathan Adams
7a99ff254f + Fixing UI detect bug
+ Adding Width/Height/Position/RealPosition to DrawableAxiosGameObject
2012-06-24 14:56:13 -05:00
Nathan Adams
db369a362d Adding double extension
Adding Texture2D comments
2012-06-23 17:23:39 -05:00
Nathan Adams
575f1523a2 + * - Adding a behavior in AxiosGameScreen where the camera will be controllable via
+ * arrow keys in DEBUG releases and disabled in RELEASE releases. This behavior can
+ * be overwritten in each screen
+ * - Adding output to tcc console command to signal if it was disabled/enabled
+ * - Adding DegreeToRadian/RadianToDegree double extensions
2012-06-16 17:30:09 -05:00
Nathan Adams
c06ea52478 Adding tcc command to AxiosCommandConsole to toggle the ability to control
the camera using the arrow keys
Adding the ability to disable commands in XNACC from AxiosCommandConsole
2012-06-03 16:58:30 -05:00
Nathan Adams
8e7771ef63 Must be static 2012-06-03 15:42:58 -05:00
Nathan Adams
6f1d7e6d4d Adding inputstate extension 2012-06-03 15:42:25 -05:00
Nathan Adams
4ba6fd89ee + * - Adding rotation to DrawableAxiosGameObject
+ * - Adding InputState extensions to test for input agaisnt Player One
2012-06-03 15:39:11 -05:00
Nathan Adams
60a106a27c Removing unneeded comments
Adding a check in Body class to make sure fixtures exist before executing code
2012-06-02 17:14:16 -05:00
Nathan Adams
14cbefc6ef Changing variables in CommandConsoleBase to be non-static 2012-05-29 16:43:50 -05:00
Nathan Adams
ff32d18553 * - Adding axioslog command to output AxiosLog 2012-05-28 22:31:46 -05:00
Nathan Adams
e31ccc4ed4 + * - Adding IsNullOrWhiteSpace extension for support for Xbox 360
+ * - Upon some testing - developers will need to use #if WINDOWS/#endif tags to make sure they can't use XNACC in WP7/Xbox360
2012-05-28 17:01:03 -05:00
Nathan Adams
977f4e7f9a Adding default Font if one is not provided
Adding a flag to AxiosGameScreen to allow a developer to disable
input across everything if the console is visible/active.
Changing Deactivate to Unload because Unload is what is gets called
when a screen is told to go away

--HG--
branch : xnacc-integration
2012-05-26 22:53:55 -05:00
Nathan Adams
56f2b95e72 Adding empty AxiosCommandConsole to not require #if WINDOWS/#endif precompiler
statments on WP7/Xbox 360
Adjusting code in AxiosGameScreen to accept it on WP7/Xbox 360 but just store it

--HG--
branch : xnacc-integration
2012-05-26 19:08:33 -05:00
Nathan Adams
11ab45d9ee Adding code to keep track of the console in AxiosGameScreen
--HG--
branch : xnacc-integration
2012-05-26 18:57:16 -05:00
Nathan Adams
13857f324d Adding AxiosCommandConsole for easy intergration with AxiosGameScreens
Adding the ability to get the InputState object from the ScreenManager

--HG--
branch : xnacc-integration
2012-05-26 18:50:49 -05:00
Nathan Adams
e9e97dae39 Updating support for XNACC
Note: It is only for Windows currently

--HG--
branch : xnacc-integration
2012-05-26 18:36:11 -05:00
Nathan Adams
1c897e7530 Starting the integration for XNACC
--HG--
branch : xnacc-integration
2012-05-26 18:26:46 -05:00
Nathan Adams
5de23be1fe + * - Changing AxiosTitleFile.GetStream() to return Stream instead of FileStream
+ * - Changing IAxiosFile.GetStream() to return Stream instead of FileStream
2012-05-21 21:53:14 -05:00
Nathan Adams
e75e8fdca1 Fixing bug with determing what direction it is collding. 2012-05-19 23:39:20 -05:00
Nathan Adams
859a6c3c9d - Fixing bug where loadrecentangleitem wouldn't be called by Gleed2D library 2012-05-19 16:19:06 -05:00
Nathan Adams
2ffb70d9fc Changing location of GetTexture to extensions 2012-05-18 21:35:58 -05:00
Nathan Adams
fa897881c3 Adding missing virtual method 2012-05-18 21:32:22 -05:00
Nathan Adams
5bc9f4e3d7 Merging 2012-05-18 21:31:03 -05:00
Nathan Adams
b3f25ebf7c Adding log items
Adding comments
2012-05-18 21:29:00 -05:00
Nathan Adams
3c0c5a4ded Adding support for ability to
override functionality of automated Gleed2D level loading
        by adding functions to AxiosGameScreen to override

--HG--
branch : customgleed2dhandling
2012-05-18 21:15:51 -05:00
Nathan Adams
c0d3f3b939 Taking out an assert in Farseer 2012-05-18 00:26:32 -05:00
Nathan Adams
b8786c2aaf Adding Contact extension 2012-05-17 20:39:54 -05:00
Bret Deasy
f2272b0555 Adding Cut extension method to Texture2D.cs
Will create a subTexture of Width & Height from top-left
2012-05-17 00:46:46 -05:00
Nathan Adams
ee96efe943 Updating version number 2012-05-16 22:13:33 -05:00
Nathan Adams
cee06d7fb3 Adding region section for changelog 2012-05-16 22:11:34 -05:00
Nathan Adams
6016693851 + * - Adding an extension to determine what side the objects collided on
+ * - Correcting misspelling of Extensions in String and Texture2D
2012-05-16 22:04:03 -05:00
Nathan Adams
2786930250 Updating changelog
Attempting to add center tracking of body
2012-05-15 23:10:39 -05:00
Nathan Adams
b698503c75 Removing old debugging code 2012-05-15 22:03:44 -05:00
Nathan Adams
d5d0f4a9cf Getting rid of legacy folder 2012-05-15 21:37:46 -05:00
Nathan Adams
33d46b0cd7 + * - Fixing path placement in Farseer
* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
2012-05-13 22:20:50 -05:00
Nathan Adams
f57659e2e1 Modfying draw method in AxiosGameScreen to draw Gleed2D textures 2012-05-12 22:02:23 -05:00
Nathan Adams
d14f65d779 Adding support to load a Gleed2D level from a stream 2012-05-12 18:49:22 -05:00
Nathan Adams
e74c663c02 Adding GetStream(FileMode) to get the stream of a file 2012-05-12 18:36:46 -05:00
Nathan Adams
f152fc2978 It is Gleed2D not Glee2D 2012-05-12 17:54:30 -05:00
Nathan Adams
70f01f3b8e Correcting naming issue with Gleed2D (again) 2012-05-12 17:53:20 -05:00
Nathan Adams
911072f1b3 Correcting naming issue with Gleed2D
--HG--
rename : axios/Engine/Glee2D/CircleItem.cs => axios/Engine/Gleed2D/CircleItem.cs
rename : axios/Engine/Glee2D/CustomProperty.cs => axios/Engine/Gleed2D/CustomProperty.cs
rename : axios/Engine/Glee2D/Item.cs => axios/Engine/Gleed2D/Item.cs
rename : axios/Engine/Glee2D/Layer.cs => axios/Engine/Gleed2D/Layer.cs
rename : axios/Engine/Glee2D/Level.cs => axios/Engine/Gleed2D/Level.cs
rename : axios/Engine/Glee2D/PathItem.cs => axios/Engine/Gleed2D/PathItem.cs
rename : axios/Engine/Glee2D/RectangleItem.cs => axios/Engine/Gleed2D/RectangleItem.cs
rename : axios/Engine/Glee2D/TextureItem.cs => axios/Engine/Gleed2D/TextureItem.cs
2012-05-12 17:52:59 -05:00
Nathan Adams
b43a0fad34 Adding a cache for loading in textures
Splitting the code for Gleed2D into seperate files
2012-05-12 17:45:03 -05:00
Nathan Adams
44cb32048d Adding license for Glee2D
Adding support for Glee2D
2012-05-07 22:20:22 -05:00
Nathan Adams
e2624fe638 Adding support for Glee2D 2012-05-07 18:23:03 -05:00
Nathan Adams
a5f3a40912 Updating changelog 2012-05-05 23:19:21 -05:00
Nathan Adams
e86a1f887c Removing uneeded Game Screen check
Adding SplitFlat that takes in offsets
2012-05-05 23:18:31 -05:00
Nathan Adams
eceddb52af * 1.0.1.5 - 5/5/2012
* - Adding SplitFlat extension for Texture2D
2012-05-05 19:34:37 -05:00
nathan@daedalus
d68b7d5ad3 Merge with axios-newgsm 2012-04-28 22:04:40 -05:00
nathan@daedalus
de79e014ad Final commits for new GSM.
--HG--
branch : axios-newgsm
extra : close : 1
2012-04-28 22:00:15 -05:00