Nathan Adams
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bdd89e2028
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Removing suo file
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2012-05-16 22:04:59 -05:00 |
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Nathan Adams
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6016693851
|
+ * - Adding an extension to determine what side the objects collided on
+ * - Correcting misspelling of Extensions in String and Texture2D
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2012-05-16 22:04:03 -05:00 |
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Nathan Adams
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2786930250
|
Updating changelog
Attempting to add center tracking of body
|
2012-05-15 23:10:39 -05:00 |
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Nathan Adams
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b698503c75
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Removing old debugging code
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2012-05-15 22:03:44 -05:00 |
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Nathan Adams
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d5d0f4a9cf
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Getting rid of legacy folder
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2012-05-15 21:37:46 -05:00 |
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Nathan Adams
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33d46b0cd7
|
+ * - Fixing path placement in Farseer
* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
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2012-05-13 22:20:50 -05:00 |
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Nathan Adams
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f57659e2e1
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Modfying draw method in AxiosGameScreen to draw Gleed2D textures
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2012-05-12 22:02:23 -05:00 |
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Nathan Adams
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d14f65d779
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Adding support to load a Gleed2D level from a stream
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2012-05-12 18:49:22 -05:00 |
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Nathan Adams
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e74c663c02
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Adding GetStream(FileMode) to get the stream of a file
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2012-05-12 18:36:46 -05:00 |
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Nathan Adams
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f152fc2978
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It is Gleed2D not Glee2D
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2012-05-12 17:54:30 -05:00 |
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Nathan Adams
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70f01f3b8e
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Correcting naming issue with Gleed2D (again)
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2012-05-12 17:53:20 -05:00 |
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Nathan Adams
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911072f1b3
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Correcting naming issue with Gleed2D
--HG--
rename : axios/Engine/Glee2D/CircleItem.cs => axios/Engine/Gleed2D/CircleItem.cs
rename : axios/Engine/Glee2D/CustomProperty.cs => axios/Engine/Gleed2D/CustomProperty.cs
rename : axios/Engine/Glee2D/Item.cs => axios/Engine/Gleed2D/Item.cs
rename : axios/Engine/Glee2D/Layer.cs => axios/Engine/Gleed2D/Layer.cs
rename : axios/Engine/Glee2D/Level.cs => axios/Engine/Gleed2D/Level.cs
rename : axios/Engine/Glee2D/PathItem.cs => axios/Engine/Gleed2D/PathItem.cs
rename : axios/Engine/Glee2D/RectangleItem.cs => axios/Engine/Gleed2D/RectangleItem.cs
rename : axios/Engine/Glee2D/TextureItem.cs => axios/Engine/Gleed2D/TextureItem.cs
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2012-05-12 17:52:59 -05:00 |
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Nathan Adams
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b43a0fad34
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Adding a cache for loading in textures
Splitting the code for Gleed2D into seperate files
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2012-05-12 17:45:03 -05:00 |
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Nathan Adams
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44cb32048d
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Adding license for Glee2D
Adding support for Glee2D
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2012-05-07 22:20:22 -05:00 |
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Nathan Adams
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e2624fe638
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Adding support for Glee2D
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2012-05-07 18:23:03 -05:00 |
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Nathan Adams
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a5f3a40912
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Updating changelog
|
2012-05-05 23:19:21 -05:00 |
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Nathan Adams
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e86a1f887c
|
Removing uneeded Game Screen check
Adding SplitFlat that takes in offsets
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2012-05-05 23:18:31 -05:00 |
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Nathan Adams
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eceddb52af
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* 1.0.1.5 - 5/5/2012
* - Adding SplitFlat extension for Texture2D
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2012-05-05 19:34:37 -05:00 |
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nathan@daedalus
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d68b7d5ad3
|
Merge with axios-newgsm
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2012-04-28 22:04:40 -05:00 |
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nathan@daedalus
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b567634d9f
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Commiting before merge
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2012-04-28 22:01:04 -05:00 |
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nathan@daedalus
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de79e014ad
|
Final commits for new GSM.
--HG--
branch : axios-newgsm
extra : close : 1
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2012-04-28 22:00:15 -05:00 |
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nathan@daedalus
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bf3950b0c5
|
Initial tests are looking good, cursor seems to be the only thing that doesn't work.
Tested with Axios Tennis and the new menu looks pretty slick.
--HG--
branch : axios-newgsm
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2012-04-17 23:34:46 -05:00 |
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nathan@daedalus
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7cc7e9130c
|
Updating more code
--HG--
branch : axios-newgsm
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2012-04-17 22:21:33 -05:00 |
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nathan@daedalus
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494a128094
|
Adding code for mouse handling
--HG--
branch : axios-newgsm
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2012-04-17 22:07:51 -05:00 |
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nathan@daedalus
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2277056e6b
|
More progress in updating the GSM
--HG--
branch : axios-newgsm
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2012-04-15 19:17:34 -05:00 |
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nathan@daedalus
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a93df07c6e
|
Adding supporting files
--HG--
branch : axios-newgsm
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2012-04-12 22:20:50 -05:00 |
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nathan@daedalus
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7b3442661e
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Adding a check to only tick a timer if the window is active
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2012-04-12 22:19:41 -05:00 |
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nathan@daedalus
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4057123b6e
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Branching starting code for the new GSM
--HG--
branch : axios-newgsm
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2012-04-12 22:09:49 -05:00 |
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nathan@daedalus
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40b67fb6e8
|
Committing licenses
|
2012-04-08 18:36:20 -05:00 |
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nathan@daedalus
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6e86581e13
|
- Adding a check in the AxiosTimer update to only tick if the game is active
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2012-04-08 14:40:58 -05:00 |
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nathan@daedalus
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b3183d6f04
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Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly
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2012-04-07 13:15:15 -05:00 |
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nathan@daedalus
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7d3c8a9f39
|
+ * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
+ * - AdjustUnits
+ * - RelativeToCamera
+ * - Cleaning and sorting using statements
|
2012-03-24 18:06:51 -05:00 |
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nathan@daedalus
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2cbd7a4910
|
* 1.0.1.1 - 3/22/2012
+ * - Fixing UI collision with mouse pointer
+ * - Adding AxiosRectangle and AxiosPoint classes
|
2012-03-23 23:56:23 -05:00 |
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nathan@daedalus
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a47ec71bc2
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Fixing issue with UI objects and collision with mouse pointer
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2012-03-23 23:54:58 -05:00 |
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nathan@daedalus
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1d8e6f1493
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Adding support for intersecting a floating point rectangle
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2012-03-23 23:21:26 -05:00 |
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nathan@daedalus
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f4b91c0fc3
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Adding support for a rectangle class that uses floats instead of ints
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2012-03-23 22:19:58 -05:00 |
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nathan@daedalus
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c11e02d10e
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- Fixing bug with last screen not exiting if it is a background screen
|
2012-03-21 00:12:11 -05:00 |
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nathan@daedalus
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0c2172e2b2
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Taking out hard coded debug statements
Adding field to allow/disallow automated mouse joints
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2012-03-20 21:44:43 -05:00 |
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nathan@daedalus
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4755ff6b87
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Adding checks for if objects get deleted too fast
Fixing post-build event to create combined directory
|
2012-03-19 20:33:25 -05:00 |
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nathan@daedalus
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5bdc5db408
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Adding initial files
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2012-03-19 18:57:59 -05:00 |
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