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- Adding a check in the AxiosTimer update to only tick if the game is active

master
nathan@daedalus 10 years ago
parent
commit
6e86581e13
  1. BIN
      axios.suo
  2. 3
      axios/Axios_settings.cs
  3. 26
      axios/Engine/AxiosTimer.cs

BIN
axios.suo

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3
axios/Axios_settings.cs

@ -59,6 +59,9 @@
* 1.0.1.2 - 4/1/2012
* - Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly
*
* 1.0.1.3 - 4/7/2012
* - Adding a check in the AxiosTimer update to only tick if the game is active
*
*/
using System.Reflection;

26
axios/Engine/AxiosTimer.cs

@ -37,25 +37,27 @@ namespace Axios.Engine
public override void Update(AxiosGameScreen gameScreen, GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
{
if (_enabled)
if (gameScreen.IsActive) //only "tick" if the window has focus - otherwise the Timer will play catchup
{
if (gameTime.TotalGameTime - lastTick >= interval)
if (_enabled)
{
if (Tick != null)
if (gameTime.TotalGameTime - lastTick >= interval)
{
//EventArgs e = new EventArgs();
Tick(this, null);
}
if (Tick != null)
{
//EventArgs e = new EventArgs();
Tick(this, null);
}
lastTick = gameTime.TotalGameTime;
}
}
else
{
lastTick = gameTime.TotalGameTime;
}
}
else
{
lastTick = gameTime.TotalGameTime;
}
}
public override void LoadContent(AxiosGameScreen gameScreen)

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