Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ClassDiagram MajorVersion="1" MinorVersion="1">
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<Class Name="Axios.Engine.AxiosEvents">
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<Position X="11" Y="0.5" Width="1.5" />
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<Position X="11" Y="1.25" Width="1.5" />
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<NestedTypes>
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<Delegate Name="Axios.Engine.AxiosEvents.AxiosHandler" Collapsed="true">
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<TypeIdentifier>
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@ -20,99 +20,172 @@
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</TypeIdentifier>
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</Class>
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<Class Name="Axios.Engine.AxiosGameObject">
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<Position X="5.75" Y="0.5" Width="1.5" />
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<Position X="6.25" Y="0.75" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAQAMACAAAAAAAAEACIIBAQAIAAAAAAAAAAAAAAAACQ=</HashCode>
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<FileName>Engine\AxiosGameObject.cs</FileName>
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</TypeIdentifier>
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<Lollipop Position="0.2" />
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</Class>
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<Class Name="Axios.Engine.ComplexAxiosGameObject<T>">
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<Position X="2.5" Y="0.5" Width="2.25" />
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<TypeIdentifier>
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<HashCode>AAAAAAAEAAAAAAAAAAAAAAAAAAAACAAAAAAAAAAAAAQ=</HashCode>
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<FileName>Engine\ComplexAxiosGameObject.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="Axios.Engine.SimpleAxiosGameObject">
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<Position X="8.5" Y="1.25" Width="2" />
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<Position X="8.75" Y="1.5" Width="2" />
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<TypeIdentifier>
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<HashCode>AEQAEAABAgAAAAAgAAAAAAAAAAAAAAAAAAAAAAgAAAA=</HashCode>
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<HashCode>AEQAEAABAgAAAAAgAAQAAAAAAAAAAAAAIAAAAAgAAAA=</HashCode>
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<FileName>Engine\SimpleAxiosGameObject.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="Axios.Engine.SimpleDrawableAxiosGameObject">
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<Position X="5.25" Y="4.25" Width="2.75" />
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<Position X="5.5" Y="4.75" Width="2.75" />
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<TypeIdentifier>
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<HashCode>AAAAAIAAAAAAAgAAAAAAAAAAAAIACAAgAAIAIAAAAAQ=</HashCode>
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<HashCode>AAAAEIAAAAAAAgAAAAAAAAAAAAIACAAgAAIAIAAAAAQ=</HashCode>
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<FileName>Engine\SimpleDrawableAxiosGameObject.cs</FileName>
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</TypeIdentifier>
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<Lollipop Position="0.2" />
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</Class>
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<Class Name="Axios.Engine.AxiosGameScreen">
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<Position X="0.5" Y="0.5" Width="1.5" />
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<Position X="3.75" Y="0.5" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AARoEQCCAAACAggBACAAAgAICAAAAAAAIAAAAIIAAAQ=</HashCode>
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<HashCode>AARoEQCHAAACAggBACAAAgAICAAAAAAAIAAAAIIQAAQ=</HashCode>
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<FileName>Engine\AxiosGameScreen.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="Axios.Engine.AxiosTimer">
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<Position X="0.5" Y="5.75" Width="1.5" />
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<Position X="3.75" Y="6" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAQAEACAAAAAAIAAAKAAAACAAAAAAAAQAAAAACAAQAQ=</HashCode>
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<FileName>Engine\AxiosTimer.cs</FileName>
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</TypeIdentifier>
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<Lollipop Position="0.2" />
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</Class>
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<Class Name="Axios.Engine.Extenions.AxiosExtensions_String">
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<Position X="11" Y="5.75" Width="2" />
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<Position X="14.5" Y="4.5" Width="2" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAA=</HashCode>
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<FileName>Engine\Extensions\String.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="Axios.Engine.Extenions.AxiosExtensions_Texture2D">
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<Position X="11" Y="7" Width="2.25" />
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<Position X="14.5" Y="5.75" Width="2.25" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQAAAAAQAAAAA=</HashCode>
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<FileName>Engine\Extensions\Texture2D.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="Axios.Engine.UI.AxiosUIObject">
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<Position X="13" Y="2" Width="1.5" />
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<Position X="12.75" Y="1.5" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAABAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAAA=</HashCode>
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<FileName>Engine\UI\AxiosUIObject.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="Axios.Engine.DrawableAxiosGameObject">
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<Position X="15" Y="0.5" Width="2.25" />
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<Position X="14.5" Y="0.5" Width="2.25" />
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<TypeIdentifier>
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<HashCode>AAAAAIAAAAAAAgAgAAAABAAAAAAACAAgAAIAIAgAAAQ=</HashCode>
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<HashCode>AABAAIAAAAAAAgAgAAAABAAAAAAACAAoAAIAIAgAAAQ=</HashCode>
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<FileName>Engine\DrawableAxiosGameObject.cs</FileName>
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</TypeIdentifier>
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<Lollipop Position="0.2" />
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</Class>
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<Class Name="Axios.Engine.UI.AxiosButton">
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<Position X="13.5" Y="3.75" Width="1.5" />
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<Position X="12.75" Y="3.25" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAgAAIQAAIAAAAACAAgAAAAAAASAAAIAAAAAgCAAQ=</HashCode>
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<FileName>Engine\UI\AxiosButton.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="Axios.Engine.File.AxiosFile">
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<Position X="11" Y="7" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAgABAAQBAAAAAAAAAAAgAAAAAAAAAAAAAAA=</HashCode>
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<FileName>Engine\File\AxiosFile.cs</FileName>
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</TypeIdentifier>
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<Lollipop Position="0.2" />
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</Class>
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<Class Name="Axios.Engine.File.AxiosIsolatedFile">
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<Position X="12.75" Y="7" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAABAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAA=</HashCode>
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<FileName>Engine\File\AxiosIsolatedFile.cs</FileName>
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</TypeIdentifier>
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<Lollipop Position="0.2" />
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</Class>
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<Class Name="Axios.Engine.File.AxiosRegularFile">
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<Position X="9" Y="8.25" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAABAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAA=</HashCode>
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<FileName>Engine\File\AxiosRegularFile.cs</FileName>
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</TypeIdentifier>
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<Lollipop Position="0.2" />
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</Class>
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<Class Name="Axios.Engine.File.AxiosTitleFile">
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<Position X="11" Y="9.5" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAABAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAA=</HashCode>
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<FileName>Engine\File\AxiosTitleFile.cs</FileName>
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</TypeIdentifier>
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<Lollipop Position="0.2" />
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</Class>
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<Class Name="Axios.Engine.Structures.AxiosPoint">
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<Position X="17" Y="0.5" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAIAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYAA=</HashCode>
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<FileName>Engine\Structures\AxiosPoint.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="Axios.Engine.Structures.AxiosRectangle">
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<Position X="17" Y="2.75" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAABACAAAAEAAAUAEAAABAIAAAACACAAAAAAAQ=</HashCode>
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<FileName>Engine\Structures\AxiosRectangle.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="Axios.Engine.Log.AxiosLog">
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<Position X="2" Y="0.5" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAgAAAAAAAAAAEAAAAAAAIAAEAAAAAAAAAAAAAAAAAA=</HashCode>
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<FileName>Engine\Log\AxiosLog.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="Axios.Settings">
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<Position X="2" Y="4.75" Width="1.5" />
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<TypeIdentifier>
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<HashCode>IAAAAEAAAAAAAAAAgAAAAgAAAAAACAAAIIACCAACAAA=</HashCode>
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<FileName>Axios_settings.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Interface Name="Axios.Engine.Interfaces.IAxiosGameObject">
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<Position X="8.5" Y="4.25" Width="2.25" />
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<Position X="8.5" Y="4.75" Width="2.25" />
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<TypeIdentifier>
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<HashCode>AAQAEACAAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAQ=</HashCode>
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<FileName>Engine\Interfaces\IAxiosGameObject.cs</FileName>
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</TypeIdentifier>
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</Interface>
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<Interface Name="Axios.Engine.Interfaces.IDrawableAxiosGameObject">
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<Position X="8.5" Y="6" Width="2.25" />
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<Position X="8.5" Y="6.5" Width="2.25" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAgAAAAAAAAAAA=</HashCode>
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<FileName>Engine\Interfaces\IDrawableAxiosGameObject.cs</FileName>
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</TypeIdentifier>
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</Interface>
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<Interface Name="Axios.Engine.Interfaces.IAxiosFile">
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<Position X="14.5" Y="7" Width="2.25" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAABAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAA=</HashCode>
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<FileName>Engine\Interfaces\IAxiosFile.cs</FileName>
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</TypeIdentifier>
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</Interface>
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<Enum Name="Axios.Engine.Log.LoggingFlag">
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<Position X="2" Y="2.75" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAACBgAAAAAAAAQAAAAAAAQAAAAAAAAQABAAAAAA=</HashCode>
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<FileName>Engine\Log\AxiosLog.cs</FileName>
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</TypeIdentifier>
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</Enum>
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<Enum Name="Axios.ResolutionSetting">
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<Position X="2" Y="7.75" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAICAAAA=</HashCode>
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<FileName>Axios_settings.cs</FileName>
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</TypeIdentifier>
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</Enum>
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<Font Name="Tahoma" Size="8.25" />
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</ClassDiagram>
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@ -56,7 +56,8 @@
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* - RelativeToCamera
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* - Cleaning and sorting using statements
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*
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*
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* 1.0.1.2 - 4/1/2012
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* - Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly
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*
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*/
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@ -10,7 +10,7 @@ namespace Axios.Engine
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* Source: http://www.gamedev.net/topic/473544-how-to-make-a-timer-using-xna/page__view__findpost__p__4107032
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*
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*/
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public class AxiosTimer : IAxiosGameObject
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public class AxiosTimer : AxiosGameObject
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{
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TimeSpan interval = new TimeSpan(0, 0, 1);
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TimeSpan lastTick = new TimeSpan();
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@ -35,7 +35,7 @@ namespace Axios.Engine
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}
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public void Update(AxiosGameScreen gameScreen, GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
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public override void Update(AxiosGameScreen gameScreen, GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
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{
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if (_enabled)
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@ -43,7 +43,11 @@ namespace Axios.Engine
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if (gameTime.TotalGameTime - lastTick >= interval)
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{
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if (Tick != null)
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{
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//EventArgs e = new EventArgs();
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Tick(this, null);
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}
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lastTick = gameTime.TotalGameTime;
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}
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@ -54,22 +58,22 @@ namespace Axios.Engine
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}
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}
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public virtual void LoadContent(AxiosGameScreen gameScreen)
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public override void LoadContent(AxiosGameScreen gameScreen)
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{
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}
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public void HandleInput(AxiosGameScreen gameScreen, FarseerPhysics.SamplesFramework.InputHelper input, Microsoft.Xna.Framework.GameTime gameTime)
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public override void HandleInput(AxiosGameScreen gameScreen, FarseerPhysics.SamplesFramework.InputHelper input, Microsoft.Xna.Framework.GameTime gameTime)
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{
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}
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public void HandleCursor(AxiosGameScreen gameScreen, FarseerPhysics.SamplesFramework.InputHelper input)
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public override void HandleCursor(AxiosGameScreen gameScreen, FarseerPhysics.SamplesFramework.InputHelper input)
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{
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}
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public void UnloadContent(AxiosGameScreen gameScreen)
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public override void UnloadContent(AxiosGameScreen gameScreen)
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{
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}
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