Adding support for intersecting a floating point rectangle
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@ -179,6 +179,7 @@
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<Compile Include="Engine\SimpleAxiosGameObject.cs" />
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<Compile Include="Engine\SimpleDrawableAxiosGameObject.cs" />
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<Compile Include="Engine\Singleton.cs" />
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<Compile Include="Engine\Structures\AxiosPoint.cs" />
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<Compile Include="Engine\Structures\AxiosRectangle.cs" />
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<Compile Include="Engine\UI\AxiosButton.cs" />
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<Compile Include="Engine\UI\AxiosUIObject.cs" />
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@ -219,6 +219,7 @@
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<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
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<Compile Include="Engine\Interfaces\IDrawableAxiosGameObject.cs" />
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<Compile Include="Engine\Log\AxiosLog.cs" />
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<Compile Include="Engine\Structures\AxiosPoint.cs" />
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<Compile Include="Engine\Structures\AxiosRectangle.cs" />
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<Compile Include="Engine\SimpleAxiosGameObject.cs" />
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<Compile Include="Engine\SimpleDrawableAxiosGameObject.cs" />
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@ -172,6 +172,7 @@
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<Compile Include="Engine\SimpleAxiosGameObject.cs" />
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<Compile Include="Engine\SimpleDrawableAxiosGameObject.cs" />
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<Compile Include="Engine\Singleton.cs" />
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<Compile Include="Engine\Structures\AxiosPoint.cs" />
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<Compile Include="Engine\Structures\AxiosRectangle.cs" />
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<Compile Include="Engine\UI\AxiosButton.cs" />
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<Compile Include="Engine\UI\AxiosUIObject.cs" />
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@ -7,6 +7,25 @@ namespace Axios.Engine.Structures
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{
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class AxiosPoint
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{
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private float _x;
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private float _y;
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public float X
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{
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get { return _x; }
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set { _x = value; }
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}
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public float Y
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{
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get { return _y; }
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set { _y = value; }
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}
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public AxiosPoint(float X, float Y)
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{
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_x = X;
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_y = Y;
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Axios.Engine.Structures
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{
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class AxiosRectangle
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{
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private AxiosPoint _point;
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private float _width;
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private float _height;
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private float _x;
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private float _y;
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public float Width
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{
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@ -24,43 +25,52 @@ namespace Axios.Engine.Structures
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set { _height = value; }
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}
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public float X
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{
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get { return _x; }
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set { _x = value; }
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}
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public float Y
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{
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get { return _y; }
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set { _y = value; }
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}
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public float Top
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{
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get { return _point.Y; }
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}
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public float Right
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{
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get { return _point.X + _width; }
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}
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public float Left
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{
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get { return _point.X; }
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}
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public float Bottom
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{
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get { return _y + _height; }
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get { return _point.Y + _height; }
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}
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/*public AxiosPoint Center
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{
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get { return new AxiosPoint(Top + (Width / 2), Bottom - (Width / 2)); }
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}*/
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public bool Intersect(AxiosRectangle rect)
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{
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bool intersects = false;
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//bool intersects = true;
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if (Bottom < rect.Top)
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return false;
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if (Top > rect.Bottom)
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return false;
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if (Right < rect.Left)
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return false;
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if (Left > rect.Right)
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return false;
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return intersects;
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return true;
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}
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public AxiosRectangle(float X, float Y, float width, float height)
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{
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_width = width;
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_height = height;
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_x = X;
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_y = Y;
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_point = new AxiosPoint(X, Y);
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}
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