Nathan Adams 
							
						 
					 
					
						
						
							
						
						977f4e7f9a 
					 
					
						
						
							
							Adding default Font if one is not provided  
						
						 
						
						... 
						
						
						
						Adding a flag to AxiosGameScreen to allow a developer to disable
input across everything if the console is visible/active.
Changing Deactivate to Unload because Unload is what is gets called
when a screen is told to go away
--HG--
branch : xnacc-integration 
						
						
					 
					
						2012-05-26 22:53:55 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						56f2b95e72 
					 
					
						
						
							
							Adding empty AxiosCommandConsole to not require #if WINDOWS/#endif precompiler  
						
						 
						
						... 
						
						
						
						statments on WP7/Xbox 360
Adjusting code in AxiosGameScreen to accept it on WP7/Xbox 360 but just store it
--HG--
branch : xnacc-integration 
						
						
					 
					
						2012-05-26 19:08:33 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						11ab45d9ee 
					 
					
						
						
							
							Adding code to keep track of the console in AxiosGameScreen  
						
						 
						
						... 
						
						
						
						--HG--
branch : xnacc-integration 
						
						
					 
					
						2012-05-26 18:57:16 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						13857f324d 
					 
					
						
						
							
							Adding AxiosCommandConsole for easy intergration with AxiosGameScreens  
						
						 
						
						... 
						
						
						
						Adding the ability to get the InputState object from the ScreenManager
--HG--
branch : xnacc-integration 
						
						
					 
					
						2012-05-26 18:50:49 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						5de23be1fe 
					 
					
						
						
							
							+ * - Changing AxiosTitleFile.GetStream() to return Stream instead of FileStream  
						
						 
						
						... 
						
						
						
						+ * - Changing IAxiosFile.GetStream() to return Stream instead of FileStream 
						
						
					 
					
						2012-05-21 21:53:14 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						e75e8fdca1 
					 
					
						
						
							
							Fixing bug with determing what direction it is collding.  
						
						 
						
						
						
						
					 
					
						2012-05-19 23:39:20 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						859a6c3c9d 
					 
					
						
						
							
							- Fixing bug where loadrecentangleitem wouldn't be called by Gleed2D library  
						
						 
						
						
						
						
					 
					
						2012-05-19 16:19:06 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						2ffb70d9fc 
					 
					
						
						
							
							Changing location of GetTexture to extensions  
						
						 
						
						
						
						
					 
					
						2012-05-18 21:35:58 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						fa897881c3 
					 
					
						
						
							
							Adding missing virtual method  
						
						 
						
						
						
						
					 
					
						2012-05-18 21:32:22 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						5bc9f4e3d7 
					 
					
						
						
							
							Merging  
						
						 
						
						
						
						
					 
					
						2012-05-18 21:31:03 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						b3f25ebf7c 
					 
					
						
						
							
							Adding log items  
						
						 
						
						... 
						
						
						
						Adding comments 
						
						
					 
					
						2012-05-18 21:29:00 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						3c0c5a4ded 
					 
					
						
						
							
							Adding support for ability to  
						
						 
						
						... 
						
						
						
						override functionality of automated Gleed2D level loading
        by adding functions to AxiosGameScreen to override
--HG--
branch : customgleed2dhandling 
						
						
					 
					
						2012-05-18 21:15:51 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						b8786c2aaf 
					 
					
						
						
							
							Adding Contact extension  
						
						 
						
						
						
						
					 
					
						2012-05-17 20:39:54 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Bret Deasy 
							
						 
					 
					
						
						
							
						
						f2272b0555 
					 
					
						
						
							
							Adding Cut extension method to Texture2D.cs  
						
						 
						
						... 
						
						
						
						Will create a subTexture of Width & Height from top-left 
						
						
					 
					
						2012-05-17 00:46:46 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						6016693851 
					 
					
						
						
							
							+ * - Adding an extension to determine what side the objects collided on  
						
						 
						
						... 
						
						
						
						+ * - Correcting misspelling of Extensions in String and Texture2D 
						
						
					 
					
						2012-05-16 22:04:03 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						33d46b0cd7 
					 
					
						
						
							
							+ * - Fixing path placement in Farseer  
						
						 
						
						... 
						
						
						
						* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible 
						
						
					 
					
						2012-05-13 22:20:50 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						f57659e2e1 
					 
					
						
						
							
							Modfying draw method in AxiosGameScreen to draw Gleed2D textures  
						
						 
						
						
						
						
					 
					
						2012-05-12 22:02:23 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						d14f65d779 
					 
					
						
						
							
							Adding support to load a Gleed2D level from a stream  
						
						 
						
						
						
						
					 
					
						2012-05-12 18:49:22 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						e74c663c02 
					 
					
						
						
							
							Adding GetStream(FileMode) to get the stream of a file  
						
						 
						
						
						
						
					 
					
						2012-05-12 18:36:46 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						f152fc2978 
					 
					
						
						
							
							It is Gleed2D not Glee2D  
						
						 
						
						
						
						
					 
					
						2012-05-12 17:54:30 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						911072f1b3 
					 
					
						
						
							
							Correcting naming issue with Gleed2D  
						
						 
						
						... 
						
						
						
						--HG--
rename : axios/Engine/Glee2D/CircleItem.cs => axios/Engine/Gleed2D/CircleItem.cs
rename : axios/Engine/Glee2D/CustomProperty.cs => axios/Engine/Gleed2D/CustomProperty.cs
rename : axios/Engine/Glee2D/Item.cs => axios/Engine/Gleed2D/Item.cs
rename : axios/Engine/Glee2D/Layer.cs => axios/Engine/Gleed2D/Layer.cs
rename : axios/Engine/Glee2D/Level.cs => axios/Engine/Gleed2D/Level.cs
rename : axios/Engine/Glee2D/PathItem.cs => axios/Engine/Gleed2D/PathItem.cs
rename : axios/Engine/Glee2D/RectangleItem.cs => axios/Engine/Gleed2D/RectangleItem.cs
rename : axios/Engine/Glee2D/TextureItem.cs => axios/Engine/Gleed2D/TextureItem.cs 
						
						
					 
					
						2012-05-12 17:52:59 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						b43a0fad34 
					 
					
						
						
							
							Adding a cache for loading in textures  
						
						 
						
						... 
						
						
						
						Splitting the code for Gleed2D into seperate files 
						
						
					 
					
						2012-05-12 17:45:03 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						44cb32048d 
					 
					
						
						
							
							Adding license for Glee2D  
						
						 
						
						... 
						
						
						
						Adding support for Glee2D 
						
						
					 
					
						2012-05-07 22:20:22 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						e2624fe638 
					 
					
						
						
							
							Adding support for Glee2D  
						
						 
						
						
						
						
					 
					
						2012-05-07 18:23:03 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						e86a1f887c 
					 
					
						
						
							
							Removing uneeded Game Screen check  
						
						 
						
						... 
						
						
						
						Adding SplitFlat that takes in offsets 
						
						
					 
					
						2012-05-05 23:18:31 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Adams 
							
						 
					 
					
						
						
							
						
						eceddb52af 
					 
					
						
						
							
							* 1.0.1.5 - 5/5/2012  
						
						 
						
						... 
						
						
						
						* - Adding SplitFlat extension for Texture2D 
						
						
					 
					
						2012-05-05 19:34:37 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						d68b7d5ad3 
					 
					
						
						
							
							Merge with axios-newgsm  
						
						 
						
						
						
						
					 
					
						2012-04-28 22:04:40 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						bf3950b0c5 
					 
					
						
						
							
							Initial tests are looking good, cursor seems to be the only thing that doesn't work.  
						
						 
						
						... 
						
						
						
						Tested with Axios Tennis and the new menu looks pretty slick.
--HG--
branch : axios-newgsm 
						
						
					 
					
						2012-04-17 23:34:46 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						7cc7e9130c 
					 
					
						
						
							
							Updating more code  
						
						 
						
						... 
						
						
						
						--HG--
branch : axios-newgsm 
						
						
					 
					
						2012-04-17 22:21:33 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						494a128094 
					 
					
						
						
							
							Adding code for mouse handling  
						
						 
						
						... 
						
						
						
						--HG--
branch : axios-newgsm 
						
						
					 
					
						2012-04-17 22:07:51 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						2277056e6b 
					 
					
						
						
							
							More progress in updating the GSM  
						
						 
						
						... 
						
						
						
						--HG--
branch : axios-newgsm 
						
						
					 
					
						2012-04-15 19:17:34 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						7b3442661e 
					 
					
						
						
							
							Adding a check to only tick a timer if the window is active  
						
						 
						
						
						
						
					 
					
						2012-04-12 22:19:41 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						4057123b6e 
					 
					
						
						
							
							Branching starting code for the new GSM  
						
						 
						
						... 
						
						
						
						--HG--
branch : axios-newgsm 
						
						
					 
					
						2012-04-12 22:09:49 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						6e86581e13 
					 
					
						
						
							
							- Adding a check in the AxiosTimer update to only tick if the game is active  
						
						 
						
						
						
						
					 
					
						2012-04-08 14:40:58 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						b3183d6f04 
					 
					
						
						
							
							Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly  
						
						 
						
						
						
						
					 
					
						2012-04-07 13:15:15 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						7d3c8a9f39 
					 
					
						
						
							
							+ * - Adding properties in DrawableAxiosGameObject to turn on/off the following:  
						
						 
						
						... 
						
						
						
						+ *   - AdjustUnits
+ *   - RelativeToCamera
+ * - Cleaning and sorting using statements 
						
						
					 
					
						2012-03-24 18:06:51 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						a47ec71bc2 
					 
					
						
						
							
							Fixing issue with UI objects and collision with mouse pointer  
						
						 
						
						
						
						
					 
					
						2012-03-23 23:54:58 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						1d8e6f1493 
					 
					
						
						
							
							Adding support for intersecting a floating point rectangle  
						
						 
						
						
						
						
					 
					
						2012-03-23 23:21:26 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						f4b91c0fc3 
					 
					
						
						
							
							Adding support for a rectangle class that uses floats instead of ints  
						
						 
						
						
						
						
					 
					
						2012-03-23 22:19:58 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						0c2172e2b2 
					 
					
						
						
							
							Taking out hard coded debug statements  
						
						 
						
						... 
						
						
						
						Adding field to allow/disallow automated mouse joints 
						
						
					 
					
						2012-03-20 21:44:43 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						4755ff6b87 
					 
					
						
						
							
							Adding checks for if objects get deleted too fast  
						
						 
						
						... 
						
						
						
						Fixing post-build event to create combined directory 
						
						
					 
					
						2012-03-19 20:33:25 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nathan@daedalus 
							
						 
					 
					
						
						
							
						
						5bdc5db408 
					 
					
						
						
							
							Adding initial files  
						
						 
						
						
						
						
					 
					
						2012-03-19 18:57:59 -05:00