Commit Graph

46 Commits (60a106a27c4a260ab6625d8da0dbc6864a616d72)

Author SHA1 Message Date
Nathan Adams 60a106a27c Removing unneeded comments
Adding a check in Body class to make sure fixtures exist before executing code
2012-06-02 17:14:16 -05:00
Nathan Adams 14cbefc6ef Changing variables in CommandConsoleBase to be non-static 2012-05-29 16:43:50 -05:00
Nathan Adams ff32d18553 * - Adding axioslog command to output AxiosLog 2012-05-28 22:31:46 -05:00
Nathan Adams e31ccc4ed4 + * - Adding IsNullOrWhiteSpace extension for support for Xbox 360
+ * - Upon some testing - developers will need to use #if WINDOWS/#endif tags to make sure they can't use XNACC in WP7/Xbox360
2012-05-28 17:01:03 -05:00
Nathan Adams 977f4e7f9a Adding default Font if one is not provided
Adding a flag to AxiosGameScreen to allow a developer to disable
input across everything if the console is visible/active.
Changing Deactivate to Unload because Unload is what is gets called
when a screen is told to go away

--HG--
branch : xnacc-integration
2012-05-26 22:53:55 -05:00
Nathan Adams 56f2b95e72 Adding empty AxiosCommandConsole to not require #if WINDOWS/#endif precompiler
statments on WP7/Xbox 360
Adjusting code in AxiosGameScreen to accept it on WP7/Xbox 360 but just store it

--HG--
branch : xnacc-integration
2012-05-26 19:08:33 -05:00
Nathan Adams 11ab45d9ee Adding code to keep track of the console in AxiosGameScreen
--HG--
branch : xnacc-integration
2012-05-26 18:57:16 -05:00
Nathan Adams 13857f324d Adding AxiosCommandConsole for easy intergration with AxiosGameScreens
Adding the ability to get the InputState object from the ScreenManager

--HG--
branch : xnacc-integration
2012-05-26 18:50:49 -05:00
Nathan Adams 5de23be1fe + * - Changing AxiosTitleFile.GetStream() to return Stream instead of FileStream
+ * - Changing IAxiosFile.GetStream() to return Stream instead of FileStream
2012-05-21 21:53:14 -05:00
Nathan Adams e75e8fdca1 Fixing bug with determing what direction it is collding. 2012-05-19 23:39:20 -05:00
Nathan Adams 859a6c3c9d - Fixing bug where loadrecentangleitem wouldn't be called by Gleed2D library 2012-05-19 16:19:06 -05:00
Nathan Adams 2ffb70d9fc Changing location of GetTexture to extensions 2012-05-18 21:35:58 -05:00
Nathan Adams fa897881c3 Adding missing virtual method 2012-05-18 21:32:22 -05:00
Nathan Adams 5bc9f4e3d7 Merging 2012-05-18 21:31:03 -05:00
Nathan Adams b3f25ebf7c Adding log items
Adding comments
2012-05-18 21:29:00 -05:00
Nathan Adams 3c0c5a4ded Adding support for ability to
override functionality of automated Gleed2D level loading
        by adding functions to AxiosGameScreen to override

--HG--
branch : customgleed2dhandling
2012-05-18 21:15:51 -05:00
Nathan Adams b8786c2aaf Adding Contact extension 2012-05-17 20:39:54 -05:00
Bret Deasy f2272b0555 Adding Cut extension method to Texture2D.cs
Will create a subTexture of Width & Height from top-left
2012-05-17 00:46:46 -05:00
Nathan Adams 6016693851 + * - Adding an extension to determine what side the objects collided on
+ * - Correcting misspelling of Extensions in String and Texture2D
2012-05-16 22:04:03 -05:00
Nathan Adams 33d46b0cd7 + * - Fixing path placement in Farseer
* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
2012-05-13 22:20:50 -05:00
Nathan Adams f57659e2e1 Modfying draw method in AxiosGameScreen to draw Gleed2D textures 2012-05-12 22:02:23 -05:00
Nathan Adams d14f65d779 Adding support to load a Gleed2D level from a stream 2012-05-12 18:49:22 -05:00
Nathan Adams e74c663c02 Adding GetStream(FileMode) to get the stream of a file 2012-05-12 18:36:46 -05:00
Nathan Adams f152fc2978 It is Gleed2D not Glee2D 2012-05-12 17:54:30 -05:00
Nathan Adams 911072f1b3 Correcting naming issue with Gleed2D
--HG--
rename : axios/Engine/Glee2D/CircleItem.cs => axios/Engine/Gleed2D/CircleItem.cs
rename : axios/Engine/Glee2D/CustomProperty.cs => axios/Engine/Gleed2D/CustomProperty.cs
rename : axios/Engine/Glee2D/Item.cs => axios/Engine/Gleed2D/Item.cs
rename : axios/Engine/Glee2D/Layer.cs => axios/Engine/Gleed2D/Layer.cs
rename : axios/Engine/Glee2D/Level.cs => axios/Engine/Gleed2D/Level.cs
rename : axios/Engine/Glee2D/PathItem.cs => axios/Engine/Gleed2D/PathItem.cs
rename : axios/Engine/Glee2D/RectangleItem.cs => axios/Engine/Gleed2D/RectangleItem.cs
rename : axios/Engine/Glee2D/TextureItem.cs => axios/Engine/Gleed2D/TextureItem.cs
2012-05-12 17:52:59 -05:00
Nathan Adams b43a0fad34 Adding a cache for loading in textures
Splitting the code for Gleed2D into seperate files
2012-05-12 17:45:03 -05:00
Nathan Adams 44cb32048d Adding license for Glee2D
Adding support for Glee2D
2012-05-07 22:20:22 -05:00
Nathan Adams e2624fe638 Adding support for Glee2D 2012-05-07 18:23:03 -05:00
Nathan Adams e86a1f887c Removing uneeded Game Screen check
Adding SplitFlat that takes in offsets
2012-05-05 23:18:31 -05:00
Nathan Adams eceddb52af * 1.0.1.5 - 5/5/2012
* - Adding SplitFlat extension for Texture2D
2012-05-05 19:34:37 -05:00
nathan@daedalus d68b7d5ad3 Merge with axios-newgsm 2012-04-28 22:04:40 -05:00
nathan@daedalus bf3950b0c5 Initial tests are looking good, cursor seems to be the only thing that doesn't work.
Tested with Axios Tennis and the new menu looks pretty slick.

--HG--
branch : axios-newgsm
2012-04-17 23:34:46 -05:00
nathan@daedalus 7cc7e9130c Updating more code
--HG--
branch : axios-newgsm
2012-04-17 22:21:33 -05:00
nathan@daedalus 494a128094 Adding code for mouse handling
--HG--
branch : axios-newgsm
2012-04-17 22:07:51 -05:00
nathan@daedalus 2277056e6b More progress in updating the GSM
--HG--
branch : axios-newgsm
2012-04-15 19:17:34 -05:00
nathan@daedalus 7b3442661e Adding a check to only tick a timer if the window is active 2012-04-12 22:19:41 -05:00
nathan@daedalus 4057123b6e Branching starting code for the new GSM
--HG--
branch : axios-newgsm
2012-04-12 22:09:49 -05:00
nathan@daedalus 6e86581e13 - Adding a check in the AxiosTimer update to only tick if the game is active 2012-04-08 14:40:58 -05:00
nathan@daedalus b3183d6f04 Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly 2012-04-07 13:15:15 -05:00
nathan@daedalus 7d3c8a9f39 + * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
+ *   - AdjustUnits
+ *   - RelativeToCamera
+ * - Cleaning and sorting using statements
2012-03-24 18:06:51 -05:00
nathan@daedalus a47ec71bc2 Fixing issue with UI objects and collision with mouse pointer 2012-03-23 23:54:58 -05:00
nathan@daedalus 1d8e6f1493 Adding support for intersecting a floating point rectangle 2012-03-23 23:21:26 -05:00
nathan@daedalus f4b91c0fc3 Adding support for a rectangle class that uses floats instead of ints 2012-03-23 22:19:58 -05:00
nathan@daedalus 0c2172e2b2 Taking out hard coded debug statements
Adding field to allow/disallow automated mouse joints
2012-03-20 21:44:43 -05:00
nathan@daedalus 4755ff6b87 Adding checks for if objects get deleted too fast
Fixing post-build event to create combined directory
2012-03-19 20:33:25 -05:00
nathan@daedalus 5bdc5db408 Adding initial files 2012-03-19 18:57:59 -05:00