Commit Graph

91 Commits

Author SHA1 Message Date
Nathan Adams
410f5c3b63 Added tag Version 1.0.1.5 for changeset cbfc9f26b2d0 2012-05-16 22:05:58 -05:00
Nathan Adams
bdd89e2028 Removing suo file 2012-05-16 22:04:59 -05:00
Nathan Adams
6016693851 + * - Adding an extension to determine what side the objects collided on
+ * - Correcting misspelling of Extensions in String and Texture2D
2012-05-16 22:04:03 -05:00
Nathan Adams
2786930250 Updating changelog
Attempting to add center tracking of body
2012-05-15 23:10:39 -05:00
Nathan Adams
b698503c75 Removing old debugging code 2012-05-15 22:03:44 -05:00
Nathan Adams
d5d0f4a9cf Getting rid of legacy folder 2012-05-15 21:37:46 -05:00
Nathan Adams
33d46b0cd7 + * - Fixing path placement in Farseer
* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
2012-05-13 22:20:50 -05:00
Nathan Adams
f57659e2e1 Modfying draw method in AxiosGameScreen to draw Gleed2D textures 2012-05-12 22:02:23 -05:00
Nathan Adams
d14f65d779 Adding support to load a Gleed2D level from a stream 2012-05-12 18:49:22 -05:00
Nathan Adams
e74c663c02 Adding GetStream(FileMode) to get the stream of a file 2012-05-12 18:36:46 -05:00
Nathan Adams
f152fc2978 It is Gleed2D not Glee2D 2012-05-12 17:54:30 -05:00
Nathan Adams
70f01f3b8e Correcting naming issue with Gleed2D (again) 2012-05-12 17:53:20 -05:00
Nathan Adams
911072f1b3 Correcting naming issue with Gleed2D
--HG--
rename : axios/Engine/Glee2D/CircleItem.cs => axios/Engine/Gleed2D/CircleItem.cs
rename : axios/Engine/Glee2D/CustomProperty.cs => axios/Engine/Gleed2D/CustomProperty.cs
rename : axios/Engine/Glee2D/Item.cs => axios/Engine/Gleed2D/Item.cs
rename : axios/Engine/Glee2D/Layer.cs => axios/Engine/Gleed2D/Layer.cs
rename : axios/Engine/Glee2D/Level.cs => axios/Engine/Gleed2D/Level.cs
rename : axios/Engine/Glee2D/PathItem.cs => axios/Engine/Gleed2D/PathItem.cs
rename : axios/Engine/Glee2D/RectangleItem.cs => axios/Engine/Gleed2D/RectangleItem.cs
rename : axios/Engine/Glee2D/TextureItem.cs => axios/Engine/Gleed2D/TextureItem.cs
2012-05-12 17:52:59 -05:00
Nathan Adams
b43a0fad34 Adding a cache for loading in textures
Splitting the code for Gleed2D into seperate files
2012-05-12 17:45:03 -05:00
Nathan Adams
44cb32048d Adding license for Glee2D
Adding support for Glee2D
2012-05-07 22:20:22 -05:00
Nathan Adams
e2624fe638 Adding support for Glee2D 2012-05-07 18:23:03 -05:00
Nathan Adams
a5f3a40912 Updating changelog 2012-05-05 23:19:21 -05:00
Nathan Adams
e86a1f887c Removing uneeded Game Screen check
Adding SplitFlat that takes in offsets
2012-05-05 23:18:31 -05:00
Nathan Adams
eceddb52af * 1.0.1.5 - 5/5/2012
* - Adding SplitFlat extension for Texture2D
2012-05-05 19:34:37 -05:00
nathan@daedalus
d68b7d5ad3 Merge with axios-newgsm 2012-04-28 22:04:40 -05:00
nathan@daedalus
b567634d9f Commiting before merge 2012-04-28 22:01:04 -05:00
nathan@daedalus
de79e014ad Final commits for new GSM.
--HG--
branch : axios-newgsm
extra : close : 1
2012-04-28 22:00:15 -05:00
nathan@daedalus
bf3950b0c5 Initial tests are looking good, cursor seems to be the only thing that doesn't work.
Tested with Axios Tennis and the new menu looks pretty slick.

--HG--
branch : axios-newgsm
2012-04-17 23:34:46 -05:00
nathan@daedalus
7cc7e9130c Updating more code
--HG--
branch : axios-newgsm
2012-04-17 22:21:33 -05:00
nathan@daedalus
494a128094 Adding code for mouse handling
--HG--
branch : axios-newgsm
2012-04-17 22:07:51 -05:00
nathan@daedalus
2277056e6b More progress in updating the GSM
--HG--
branch : axios-newgsm
2012-04-15 19:17:34 -05:00
nathan@daedalus
a93df07c6e Adding supporting files
--HG--
branch : axios-newgsm
2012-04-12 22:20:50 -05:00
nathan@daedalus
7b3442661e Adding a check to only tick a timer if the window is active 2012-04-12 22:19:41 -05:00
nathan@daedalus
4057123b6e Branching starting code for the new GSM
--HG--
branch : axios-newgsm
2012-04-12 22:09:49 -05:00
nathan@daedalus
40b67fb6e8 Committing licenses 2012-04-08 18:36:20 -05:00
nathan@daedalus
6e86581e13 - Adding a check in the AxiosTimer update to only tick if the game is active 2012-04-08 14:40:58 -05:00
nathan@daedalus
b3183d6f04 Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly 2012-04-07 13:15:15 -05:00
nathan@daedalus
7d3c8a9f39 + * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
+ *   - AdjustUnits
+ *   - RelativeToCamera
+ * - Cleaning and sorting using statements
2012-03-24 18:06:51 -05:00
nathan@daedalus
2cbd7a4910 * 1.0.1.1 - 3/22/2012
+ * - Fixing UI collision with mouse pointer
+ * - Adding AxiosRectangle and AxiosPoint classes
2012-03-23 23:56:23 -05:00
nathan@daedalus
a47ec71bc2 Fixing issue with UI objects and collision with mouse pointer 2012-03-23 23:54:58 -05:00
nathan@daedalus
1d8e6f1493 Adding support for intersecting a floating point rectangle 2012-03-23 23:21:26 -05:00
nathan@daedalus
f4b91c0fc3 Adding support for a rectangle class that uses floats instead of ints 2012-03-23 22:19:58 -05:00
nathan@daedalus
c11e02d10e - Fixing bug with last screen not exiting if it is a background screen 2012-03-21 00:12:11 -05:00
nathan@daedalus
0c2172e2b2 Taking out hard coded debug statements
Adding field to allow/disallow automated mouse joints
2012-03-20 21:44:43 -05:00
nathan@daedalus
4755ff6b87 Adding checks for if objects get deleted too fast
Fixing post-build event to create combined directory
2012-03-19 20:33:25 -05:00
nathan@daedalus
5bdc5db408 Adding initial files 2012-03-19 18:57:59 -05:00