Nathan Adams
67ab74899f
Removing cache from Gleed2D as ContentManager automatically does this
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Adding cache
Adding XOR Shift random class
2014-12-30 22:07:05 -06:00
Nathan Adams
dfea1994f0
* 1.0.1.9 - 5/20/2013
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* - Adding mono support
*
* 1.0.1.10 - 11/29/2014
* - Adding prompt factory class to generate a Final Fantasy type text prompt
* - Updating Gleed2D support to work with latest version of Gleed2D
2014-11-29 17:16:46 -06:00
Nathan Adams
1b5f1bfaf9
Adding new extensions
2013-01-02 17:08:15 -06:00
Nathan Adams
4c7c9e6d61
* - Adding Factory for Texture2D to create from a list (ie lay a list of texture2D row by row)
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* - Adding AddScreen method to ScreenManager to make the PlayerIndex optional (default of PlayerIndex.One)
2012-08-02 20:59:41 -05:00
Nathan Adams
575f1523a2
+ * - Adding a behavior in AxiosGameScreen where the camera will be controllable via
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+ * arrow keys in DEBUG releases and disabled in RELEASE releases. This behavior can
+ * be overwritten in each screen
+ * - Adding output to tcc console command to signal if it was disabled/enabled
+ * - Adding DegreeToRadian/RadianToDegree double extensions
2012-06-16 17:30:09 -05:00
Nathan Adams
4ba6fd89ee
+ * - Adding rotation to DrawableAxiosGameObject
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+ * - Adding InputState extensions to test for input agaisnt Player One
2012-06-03 15:39:11 -05:00
Nathan Adams
13857f324d
Adding AxiosCommandConsole for easy intergration with AxiosGameScreens
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Adding the ability to get the InputState object from the ScreenManager
--HG--
branch : xnacc-integration
2012-05-26 18:50:49 -05:00
Nathan Adams
1c897e7530
Starting the integration for XNACC
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--HG--
branch : xnacc-integration
2012-05-26 18:26:46 -05:00
Nathan Adams
2ffb70d9fc
Changing location of GetTexture to extensions
2012-05-18 21:35:58 -05:00
Nathan Adams
6016693851
+ * - Adding an extension to determine what side the objects collided on
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+ * - Correcting misspelling of Extensions in String and Texture2D
2012-05-16 22:04:03 -05:00
Nathan Adams
d5d0f4a9cf
Getting rid of legacy folder
2012-05-15 21:37:46 -05:00
Nathan Adams
f57659e2e1
Modfying draw method in AxiosGameScreen to draw Gleed2D textures
2012-05-12 22:02:23 -05:00
Nathan Adams
70f01f3b8e
Correcting naming issue with Gleed2D (again)
2012-05-12 17:53:20 -05:00
Nathan Adams
44cb32048d
Adding license for Glee2D
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Adding support for Glee2D
2012-05-07 22:20:22 -05:00
Nathan Adams
e2624fe638
Adding support for Glee2D
2012-05-07 18:23:03 -05:00
nathan@daedalus
bf3950b0c5
Initial tests are looking good, cursor seems to be the only thing that doesn't work.
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Tested with Axios Tennis and the new menu looks pretty slick.
--HG--
branch : axios-newgsm
2012-04-17 23:34:46 -05:00
nathan@daedalus
4057123b6e
Branching starting code for the new GSM
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--HG--
branch : axios-newgsm
2012-04-12 22:09:49 -05:00
nathan@daedalus
1d8e6f1493
Adding support for intersecting a floating point rectangle
2012-03-23 23:21:26 -05:00
nathan@daedalus
f4b91c0fc3
Adding support for a rectangle class that uses floats instead of ints
2012-03-23 22:19:58 -05:00
nathan@daedalus
4755ff6b87
Adding checks for if objects get deleted too fast
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Fixing post-build event to create combined directory
2012-03-19 20:33:25 -05:00
nathan@daedalus
5bdc5db408
Adding initial files
2012-03-19 18:57:59 -05:00