Nathan Adams
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70f01f3b8e
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Correcting naming issue with Gleed2D (again)
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2012-05-12 17:53:20 -05:00 |
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Nathan Adams
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911072f1b3
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Correcting naming issue with Gleed2D
--HG--
rename : axios/Engine/Glee2D/CircleItem.cs => axios/Engine/Gleed2D/CircleItem.cs
rename : axios/Engine/Glee2D/CustomProperty.cs => axios/Engine/Gleed2D/CustomProperty.cs
rename : axios/Engine/Glee2D/Item.cs => axios/Engine/Gleed2D/Item.cs
rename : axios/Engine/Glee2D/Layer.cs => axios/Engine/Gleed2D/Layer.cs
rename : axios/Engine/Glee2D/Level.cs => axios/Engine/Gleed2D/Level.cs
rename : axios/Engine/Glee2D/PathItem.cs => axios/Engine/Gleed2D/PathItem.cs
rename : axios/Engine/Glee2D/RectangleItem.cs => axios/Engine/Gleed2D/RectangleItem.cs
rename : axios/Engine/Glee2D/TextureItem.cs => axios/Engine/Gleed2D/TextureItem.cs
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2012-05-12 17:52:59 -05:00 |
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Nathan Adams
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b43a0fad34
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Adding a cache for loading in textures
Splitting the code for Gleed2D into seperate files
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2012-05-12 17:45:03 -05:00 |
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Nathan Adams
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44cb32048d
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Adding license for Glee2D
Adding support for Glee2D
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2012-05-07 22:20:22 -05:00 |
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Nathan Adams
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e2624fe638
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Adding support for Glee2D
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2012-05-07 18:23:03 -05:00 |
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Nathan Adams
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a5f3a40912
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Updating changelog
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2012-05-05 23:19:21 -05:00 |
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Nathan Adams
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e86a1f887c
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Removing uneeded Game Screen check
Adding SplitFlat that takes in offsets
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2012-05-05 23:18:31 -05:00 |
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Nathan Adams
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eceddb52af
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* 1.0.1.5 - 5/5/2012
* - Adding SplitFlat extension for Texture2D
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2012-05-05 19:34:37 -05:00 |
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nathan@daedalus
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d68b7d5ad3
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Merge with axios-newgsm
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2012-04-28 22:04:40 -05:00 |
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nathan@daedalus
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b567634d9f
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Commiting before merge
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2012-04-28 22:01:04 -05:00 |
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nathan@daedalus
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de79e014ad
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Final commits for new GSM.
--HG--
branch : axios-newgsm
extra : close : 1
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2012-04-28 22:00:15 -05:00 |
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nathan@daedalus
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bf3950b0c5
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Initial tests are looking good, cursor seems to be the only thing that doesn't work.
Tested with Axios Tennis and the new menu looks pretty slick.
--HG--
branch : axios-newgsm
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2012-04-17 23:34:46 -05:00 |
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nathan@daedalus
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7cc7e9130c
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Updating more code
--HG--
branch : axios-newgsm
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2012-04-17 22:21:33 -05:00 |
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nathan@daedalus
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494a128094
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Adding code for mouse handling
--HG--
branch : axios-newgsm
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2012-04-17 22:07:51 -05:00 |
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nathan@daedalus
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2277056e6b
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More progress in updating the GSM
--HG--
branch : axios-newgsm
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2012-04-15 19:17:34 -05:00 |
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nathan@daedalus
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a93df07c6e
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Adding supporting files
--HG--
branch : axios-newgsm
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2012-04-12 22:20:50 -05:00 |
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nathan@daedalus
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7b3442661e
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Adding a check to only tick a timer if the window is active
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2012-04-12 22:19:41 -05:00 |
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nathan@daedalus
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4057123b6e
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Branching starting code for the new GSM
--HG--
branch : axios-newgsm
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2012-04-12 22:09:49 -05:00 |
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nathan@daedalus
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40b67fb6e8
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Committing licenses
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2012-04-08 18:36:20 -05:00 |
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nathan@daedalus
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6e86581e13
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- Adding a check in the AxiosTimer update to only tick if the game is active
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2012-04-08 14:40:58 -05:00 |
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nathan@daedalus
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b3183d6f04
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Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly
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2012-04-07 13:15:15 -05:00 |
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nathan@daedalus
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7d3c8a9f39
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+ * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
+ * - AdjustUnits
+ * - RelativeToCamera
+ * - Cleaning and sorting using statements
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2012-03-24 18:06:51 -05:00 |
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nathan@daedalus
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2cbd7a4910
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* 1.0.1.1 - 3/22/2012
+ * - Fixing UI collision with mouse pointer
+ * - Adding AxiosRectangle and AxiosPoint classes
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2012-03-23 23:56:23 -05:00 |
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nathan@daedalus
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a47ec71bc2
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Fixing issue with UI objects and collision with mouse pointer
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2012-03-23 23:54:58 -05:00 |
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nathan@daedalus
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1d8e6f1493
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Adding support for intersecting a floating point rectangle
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2012-03-23 23:21:26 -05:00 |
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nathan@daedalus
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f4b91c0fc3
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Adding support for a rectangle class that uses floats instead of ints
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2012-03-23 22:19:58 -05:00 |
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nathan@daedalus
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c11e02d10e
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- Fixing bug with last screen not exiting if it is a background screen
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2012-03-21 00:12:11 -05:00 |
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nathan@daedalus
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0c2172e2b2
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Taking out hard coded debug statements
Adding field to allow/disallow automated mouse joints
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2012-03-20 21:44:43 -05:00 |
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nathan@daedalus
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4755ff6b87
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Adding checks for if objects get deleted too fast
Fixing post-build event to create combined directory
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2012-03-19 20:33:25 -05:00 |
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nathan@daedalus
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5bdc5db408
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Adding initial files
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2012-03-19 18:57:59 -05:00 |
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