Commit Graph

26 Commits (ff32d185536bbefdbf7c2a52c05e36c91cd13b52)

Author SHA1 Message Date
Nathan Adams ff32d18553 * - Adding axioslog command to output AxiosLog 2012-05-28 22:31:46 -05:00
Nathan Adams e31ccc4ed4 + * - Adding IsNullOrWhiteSpace extension for support for Xbox 360
+ * - Upon some testing - developers will need to use #if WINDOWS/#endif tags to make sure they can't use XNACC in WP7/Xbox360
2012-05-28 17:01:03 -05:00
Nathan Adams 977f4e7f9a Adding default Font if one is not provided
Adding a flag to AxiosGameScreen to allow a developer to disable
input across everything if the console is visible/active.
Changing Deactivate to Unload because Unload is what is gets called
when a screen is told to go away

--HG--
branch : xnacc-integration
2012-05-26 22:53:55 -05:00
Nathan Adams e9e97dae39 Updating support for XNACC
Note: It is only for Windows currently

--HG--
branch : xnacc-integration
2012-05-26 18:36:11 -05:00
Nathan Adams 5de23be1fe + * - Changing AxiosTitleFile.GetStream() to return Stream instead of FileStream
+ * - Changing IAxiosFile.GetStream() to return Stream instead of FileStream
2012-05-21 21:53:14 -05:00
Nathan Adams 859a6c3c9d - Fixing bug where loadrecentangleitem wouldn't be called by Gleed2D library 2012-05-19 16:19:06 -05:00
Nathan Adams 2ffb70d9fc Changing location of GetTexture to extensions 2012-05-18 21:35:58 -05:00
Nathan Adams b3f25ebf7c Adding log items
Adding comments
2012-05-18 21:29:00 -05:00
Nathan Adams cee06d7fb3 Adding region section for changelog 2012-05-16 22:11:34 -05:00
Nathan Adams 6016693851 + * - Adding an extension to determine what side the objects collided on
+ * - Correcting misspelling of Extensions in String and Texture2D
2012-05-16 22:04:03 -05:00
Nathan Adams 2786930250 Updating changelog
Attempting to add center tracking of body
2012-05-15 23:10:39 -05:00
Nathan Adams 33d46b0cd7 + * - Fixing path placement in Farseer
* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
2012-05-13 22:20:50 -05:00
Nathan Adams f57659e2e1 Modfying draw method in AxiosGameScreen to draw Gleed2D textures 2012-05-12 22:02:23 -05:00
Nathan Adams d14f65d779 Adding support to load a Gleed2D level from a stream 2012-05-12 18:49:22 -05:00
Nathan Adams e74c663c02 Adding GetStream(FileMode) to get the stream of a file 2012-05-12 18:36:46 -05:00
Nathan Adams b43a0fad34 Adding a cache for loading in textures
Splitting the code for Gleed2D into seperate files
2012-05-12 17:45:03 -05:00
Nathan Adams e2624fe638 Adding support for Glee2D 2012-05-07 18:23:03 -05:00
Nathan Adams a5f3a40912 Updating changelog 2012-05-05 23:19:21 -05:00
Nathan Adams eceddb52af * 1.0.1.5 - 5/5/2012
* - Adding SplitFlat extension for Texture2D
2012-05-05 19:34:37 -05:00
nathan@daedalus 6e86581e13 - Adding a check in the AxiosTimer update to only tick if the game is active 2012-04-08 14:40:58 -05:00
nathan@daedalus b3183d6f04 Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly 2012-04-07 13:15:15 -05:00
nathan@daedalus 7d3c8a9f39 + * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
+ *   - AdjustUnits
+ *   - RelativeToCamera
+ * - Cleaning and sorting using statements
2012-03-24 18:06:51 -05:00
nathan@daedalus 2cbd7a4910 * 1.0.1.1 - 3/22/2012
+ * - Fixing UI collision with mouse pointer
+ * - Adding AxiosRectangle and AxiosPoint classes
2012-03-23 23:56:23 -05:00
nathan@daedalus f4b91c0fc3 Adding support for a rectangle class that uses floats instead of ints 2012-03-23 22:19:58 -05:00
nathan@daedalus c11e02d10e - Fixing bug with last screen not exiting if it is a background screen 2012-03-21 00:12:11 -05:00
nathan@daedalus 5bdc5db408 Adding initial files 2012-03-19 18:57:59 -05:00