Nathan Adams
977f4e7f9a
Adding default Font if one is not provided
...
Adding a flag to AxiosGameScreen to allow a developer to disable
input across everything if the console is visible/active.
Changing Deactivate to Unload because Unload is what is gets called
when a screen is told to go away
--HG--
branch : xnacc-integration
2012-05-26 22:53:55 -05:00
Nathan Adams
e9e97dae39
Updating support for XNACC
...
Note: It is only for Windows currently
--HG--
branch : xnacc-integration
2012-05-26 18:36:11 -05:00
Nathan Adams
5de23be1fe
+ * - Changing AxiosTitleFile.GetStream() to return Stream instead of FileStream
...
+ * - Changing IAxiosFile.GetStream() to return Stream instead of FileStream
2012-05-21 21:53:14 -05:00
Nathan Adams
859a6c3c9d
- Fixing bug where loadrecentangleitem wouldn't be called by Gleed2D library
2012-05-19 16:19:06 -05:00
Nathan Adams
2ffb70d9fc
Changing location of GetTexture to extensions
2012-05-18 21:35:58 -05:00
Nathan Adams
b3f25ebf7c
Adding log items
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Adding comments
2012-05-18 21:29:00 -05:00
Nathan Adams
cee06d7fb3
Adding region section for changelog
2012-05-16 22:11:34 -05:00
Nathan Adams
6016693851
+ * - Adding an extension to determine what side the objects collided on
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+ * - Correcting misspelling of Extensions in String and Texture2D
2012-05-16 22:04:03 -05:00
Nathan Adams
2786930250
Updating changelog
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Attempting to add center tracking of body
2012-05-15 23:10:39 -05:00
Nathan Adams
33d46b0cd7
+ * - Fixing path placement in Farseer
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* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
2012-05-13 22:20:50 -05:00
Nathan Adams
f57659e2e1
Modfying draw method in AxiosGameScreen to draw Gleed2D textures
2012-05-12 22:02:23 -05:00
Nathan Adams
d14f65d779
Adding support to load a Gleed2D level from a stream
2012-05-12 18:49:22 -05:00
Nathan Adams
e74c663c02
Adding GetStream(FileMode) to get the stream of a file
2012-05-12 18:36:46 -05:00
Nathan Adams
b43a0fad34
Adding a cache for loading in textures
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Splitting the code for Gleed2D into seperate files
2012-05-12 17:45:03 -05:00
Nathan Adams
e2624fe638
Adding support for Glee2D
2012-05-07 18:23:03 -05:00
Nathan Adams
a5f3a40912
Updating changelog
2012-05-05 23:19:21 -05:00
Nathan Adams
eceddb52af
* 1.0.1.5 - 5/5/2012
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* - Adding SplitFlat extension for Texture2D
2012-05-05 19:34:37 -05:00
nathan@daedalus
6e86581e13
- Adding a check in the AxiosTimer update to only tick if the game is active
2012-04-08 14:40:58 -05:00
nathan@daedalus
b3183d6f04
Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly
2012-04-07 13:15:15 -05:00
nathan@daedalus
7d3c8a9f39
+ * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
...
+ * - AdjustUnits
+ * - RelativeToCamera
+ * - Cleaning and sorting using statements
2012-03-24 18:06:51 -05:00
nathan@daedalus
2cbd7a4910
* 1.0.1.1 - 3/22/2012
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+ * - Fixing UI collision with mouse pointer
+ * - Adding AxiosRectangle and AxiosPoint classes
2012-03-23 23:56:23 -05:00
nathan@daedalus
f4b91c0fc3
Adding support for a rectangle class that uses floats instead of ints
2012-03-23 22:19:58 -05:00
nathan@daedalus
c11e02d10e
- Fixing bug with last screen not exiting if it is a background screen
2012-03-21 00:12:11 -05:00
nathan@daedalus
5bdc5db408
Adding initial files
2012-03-19 18:57:59 -05:00