Commit Graph

27 Commits (44cb32048dd53c9ea14dc2352ee652f0d92799f6)
 

Author SHA1 Message Date
Nathan Adams 44cb32048d Adding license for Glee2D
Adding support for Glee2D
2012-05-07 22:20:22 -05:00
Nathan Adams e2624fe638 Adding support for Glee2D 2012-05-07 18:23:03 -05:00
Nathan Adams a5f3a40912 Updating changelog 2012-05-05 23:19:21 -05:00
Nathan Adams e86a1f887c Removing uneeded Game Screen check
Adding SplitFlat that takes in offsets
2012-05-05 23:18:31 -05:00
Nathan Adams eceddb52af * 1.0.1.5 - 5/5/2012
* - Adding SplitFlat extension for Texture2D
2012-05-05 19:34:37 -05:00
nathan@daedalus d68b7d5ad3 Merge with axios-newgsm 2012-04-28 22:04:40 -05:00
nathan@daedalus b567634d9f Commiting before merge 2012-04-28 22:01:04 -05:00
nathan@daedalus de79e014ad Final commits for new GSM.
--HG--
branch : axios-newgsm
extra : close : 1
2012-04-28 22:00:15 -05:00
nathan@daedalus bf3950b0c5 Initial tests are looking good, cursor seems to be the only thing that doesn't work.
Tested with Axios Tennis and the new menu looks pretty slick.

--HG--
branch : axios-newgsm
2012-04-17 23:34:46 -05:00
nathan@daedalus 7cc7e9130c Updating more code
--HG--
branch : axios-newgsm
2012-04-17 22:21:33 -05:00
nathan@daedalus 494a128094 Adding code for mouse handling
--HG--
branch : axios-newgsm
2012-04-17 22:07:51 -05:00
nathan@daedalus 2277056e6b More progress in updating the GSM
--HG--
branch : axios-newgsm
2012-04-15 19:17:34 -05:00
nathan@daedalus a93df07c6e Adding supporting files
--HG--
branch : axios-newgsm
2012-04-12 22:20:50 -05:00
nathan@daedalus 7b3442661e Adding a check to only tick a timer if the window is active 2012-04-12 22:19:41 -05:00
nathan@daedalus 4057123b6e Branching starting code for the new GSM
--HG--
branch : axios-newgsm
2012-04-12 22:09:49 -05:00
nathan@daedalus 40b67fb6e8 Committing licenses 2012-04-08 18:36:20 -05:00
nathan@daedalus 6e86581e13 - Adding a check in the AxiosTimer update to only tick if the game is active 2012-04-08 14:40:58 -05:00
nathan@daedalus b3183d6f04 Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly 2012-04-07 13:15:15 -05:00
nathan@daedalus 7d3c8a9f39 + * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
+ *   - AdjustUnits
+ *   - RelativeToCamera
+ * - Cleaning and sorting using statements
2012-03-24 18:06:51 -05:00
nathan@daedalus 2cbd7a4910 * 1.0.1.1 - 3/22/2012
+ * - Fixing UI collision with mouse pointer
+ * - Adding AxiosRectangle and AxiosPoint classes
2012-03-23 23:56:23 -05:00
nathan@daedalus a47ec71bc2 Fixing issue with UI objects and collision with mouse pointer 2012-03-23 23:54:58 -05:00
nathan@daedalus 1d8e6f1493 Adding support for intersecting a floating point rectangle 2012-03-23 23:21:26 -05:00
nathan@daedalus f4b91c0fc3 Adding support for a rectangle class that uses floats instead of ints 2012-03-23 22:19:58 -05:00
nathan@daedalus c11e02d10e - Fixing bug with last screen not exiting if it is a background screen 2012-03-21 00:12:11 -05:00
nathan@daedalus 0c2172e2b2 Taking out hard coded debug statements
Adding field to allow/disallow automated mouse joints
2012-03-20 21:44:43 -05:00
nathan@daedalus 4755ff6b87 Adding checks for if objects get deleted too fast
Fixing post-build event to create combined directory
2012-03-19 20:33:25 -05:00
nathan@daedalus 5bdc5db408 Adding initial files 2012-03-19 18:57:59 -05:00