axiosengine/axios
nathan@daedalus 6e86581e13 - Adding a check in the AxiosTimer update to only tick if the game is active 2012-04-08 14:40:58 -05:00
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Collision Adding initial files 2012-03-19 18:57:59 -05:00
Common Adding initial files 2012-03-19 18:57:59 -05:00
Controllers Adding initial files 2012-03-19 18:57:59 -05:00
DrawingSystem Adding initial files 2012-03-19 18:57:59 -05:00
Dynamics Adding initial files 2012-03-19 18:57:59 -05:00
Engine - Adding a check in the AxiosTimer update to only tick if the game is active 2012-04-08 14:40:58 -05:00
Factories Adding initial files 2012-03-19 18:57:59 -05:00
Properties * 1.0.1.1 - 3/22/2012 2012-03-23 23:56:23 -05:00
ScreenSystem - Fixing bug with last screen not exiting if it is a background screen 2012-03-21 00:12:11 -05:00
AxiosEngine.cd Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly 2012-04-07 13:15:15 -05:00
Axios_WP7.csproj Adding support for intersecting a floating point rectangle 2012-03-23 23:21:26 -05:00
Axios_WP7.csproj.user Adding initial files 2012-03-19 18:57:59 -05:00
Axios_Windows.csproj Adding support for intersecting a floating point rectangle 2012-03-23 23:21:26 -05:00
Axios_Windows.csproj.user Adding initial files 2012-03-19 18:57:59 -05:00
Axios_Xbox_360.csproj Adding support for intersecting a floating point rectangle 2012-03-23 23:21:26 -05:00
Axios_settings.cs - Adding a check in the AxiosTimer update to only tick if the game is active 2012-04-08 14:40:58 -05:00
DebugView.cs Adding initial files 2012-03-19 18:57:59 -05:00
DebugViewXNA.cs Adding initial files 2012-03-19 18:57:59 -05:00
PrimitiveBatch.cs Adding initial files 2012-03-19 18:57:59 -05:00
Settings.cs Adding initial files 2012-03-19 18:57:59 -05:00