Commit Graph

11 Commits

Author SHA1 Message Date
Nathan Adams
67ab74899f Removing cache from Gleed2D as ContentManager automatically does this
Adding cache
Adding XOR Shift random class
2014-12-30 22:07:05 -06:00
Nathan Adams
dfea1994f0 * 1.0.1.9 - 5/20/2013
* - Adding mono support
 *
 * 1.0.1.10 - 11/29/2014
 * - Adding prompt factory class to generate a Final Fantasy type text prompt
 * - Updating Gleed2D support to work with latest version of Gleed2D
2014-11-29 17:16:46 -06:00
Nathan Adams
0fb31c3b0f * - Starting work on AxiosCSV
* - Adding CustomProperties field to Glee2D Layer object (this is because Layers can have custom properties)
* - Passing Layer to Items in Glee2D library
* - Adding public virtual bool LoadTextureItem(TextureItem textureitem) to AxiosGameScreen
2012-07-20 22:11:10 -05:00
Nathan Adams
5de23be1fe + * - Changing AxiosTitleFile.GetStream() to return Stream instead of FileStream
+ * - Changing IAxiosFile.GetStream() to return Stream instead of FileStream
2012-05-21 21:53:14 -05:00
Nathan Adams
859a6c3c9d - Fixing bug where loadrecentangleitem wouldn't be called by Gleed2D library 2012-05-19 16:19:06 -05:00
Nathan Adams
3c0c5a4ded Adding support for ability to
override functionality of automated Gleed2D level loading
        by adding functions to AxiosGameScreen to override

--HG--
branch : customgleed2dhandling
2012-05-18 21:15:51 -05:00
Nathan Adams
33d46b0cd7 + * - Fixing path placement in Farseer
* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
2012-05-13 22:20:50 -05:00
Nathan Adams
f57659e2e1 Modfying draw method in AxiosGameScreen to draw Gleed2D textures 2012-05-12 22:02:23 -05:00
Nathan Adams
d14f65d779 Adding support to load a Gleed2D level from a stream 2012-05-12 18:49:22 -05:00
Nathan Adams
f152fc2978 It is Gleed2D not Glee2D 2012-05-12 17:54:30 -05:00
Nathan Adams
911072f1b3 Correcting naming issue with Gleed2D
--HG--
rename : axios/Engine/Glee2D/CircleItem.cs => axios/Engine/Gleed2D/CircleItem.cs
rename : axios/Engine/Glee2D/CustomProperty.cs => axios/Engine/Gleed2D/CustomProperty.cs
rename : axios/Engine/Glee2D/Item.cs => axios/Engine/Gleed2D/Item.cs
rename : axios/Engine/Glee2D/Layer.cs => axios/Engine/Gleed2D/Layer.cs
rename : axios/Engine/Glee2D/Level.cs => axios/Engine/Gleed2D/Level.cs
rename : axios/Engine/Glee2D/PathItem.cs => axios/Engine/Gleed2D/PathItem.cs
rename : axios/Engine/Glee2D/RectangleItem.cs => axios/Engine/Gleed2D/RectangleItem.cs
rename : axios/Engine/Glee2D/TextureItem.cs => axios/Engine/Gleed2D/TextureItem.cs
2012-05-12 17:52:59 -05:00