Commit Graph

11 Commits (f152fc29789826a022d8e6a19631e520e8d7ba31)

Author SHA1 Message Date
Nathan Adams b43a0fad34 Adding a cache for loading in textures
Splitting the code for Gleed2D into seperate files
2012-05-12 17:45:03 -05:00
Nathan Adams e2624fe638 Adding support for Glee2D 2012-05-07 18:23:03 -05:00
Nathan Adams a5f3a40912 Updating changelog 2012-05-05 23:19:21 -05:00
Nathan Adams eceddb52af * 1.0.1.5 - 5/5/2012
* - Adding SplitFlat extension for Texture2D
2012-05-05 19:34:37 -05:00
nathan@daedalus 6e86581e13 - Adding a check in the AxiosTimer update to only tick if the game is active 2012-04-08 14:40:58 -05:00
nathan@daedalus b3183d6f04 Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly 2012-04-07 13:15:15 -05:00
nathan@daedalus 7d3c8a9f39 + * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
+ *   - AdjustUnits
+ *   - RelativeToCamera
+ * - Cleaning and sorting using statements
2012-03-24 18:06:51 -05:00
nathan@daedalus 2cbd7a4910 * 1.0.1.1 - 3/22/2012
+ * - Fixing UI collision with mouse pointer
+ * - Adding AxiosRectangle and AxiosPoint classes
2012-03-23 23:56:23 -05:00
nathan@daedalus f4b91c0fc3 Adding support for a rectangle class that uses floats instead of ints 2012-03-23 22:19:58 -05:00
nathan@daedalus c11e02d10e - Fixing bug with last screen not exiting if it is a background screen 2012-03-21 00:12:11 -05:00
nathan@daedalus 5bdc5db408 Adding initial files 2012-03-19 18:57:59 -05:00