Nathan Adams
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5de23be1fe
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+ * - Changing AxiosTitleFile.GetStream() to return Stream instead of FileStream
+ * - Changing IAxiosFile.GetStream() to return Stream instead of FileStream
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2012-05-21 21:53:14 -05:00 |
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Nathan Adams
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859a6c3c9d
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- Fixing bug where loadrecentangleitem wouldn't be called by Gleed2D library
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2012-05-19 16:19:06 -05:00 |
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Nathan Adams
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3c0c5a4ded
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Adding support for ability to
override functionality of automated Gleed2D level loading
by adding functions to AxiosGameScreen to override
--HG--
branch : customgleed2dhandling
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2012-05-18 21:15:51 -05:00 |
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Nathan Adams
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33d46b0cd7
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+ * - Fixing path placement in Farseer
* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
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2012-05-13 22:20:50 -05:00 |
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Nathan Adams
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f57659e2e1
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Modfying draw method in AxiosGameScreen to draw Gleed2D textures
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2012-05-12 22:02:23 -05:00 |
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Nathan Adams
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d14f65d779
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Adding support to load a Gleed2D level from a stream
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2012-05-12 18:49:22 -05:00 |
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Nathan Adams
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f152fc2978
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It is Gleed2D not Glee2D
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2012-05-12 17:54:30 -05:00 |
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Nathan Adams
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911072f1b3
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Correcting naming issue with Gleed2D
--HG--
rename : axios/Engine/Glee2D/CircleItem.cs => axios/Engine/Gleed2D/CircleItem.cs
rename : axios/Engine/Glee2D/CustomProperty.cs => axios/Engine/Gleed2D/CustomProperty.cs
rename : axios/Engine/Glee2D/Item.cs => axios/Engine/Gleed2D/Item.cs
rename : axios/Engine/Glee2D/Layer.cs => axios/Engine/Gleed2D/Layer.cs
rename : axios/Engine/Glee2D/Level.cs => axios/Engine/Gleed2D/Level.cs
rename : axios/Engine/Glee2D/PathItem.cs => axios/Engine/Gleed2D/PathItem.cs
rename : axios/Engine/Glee2D/RectangleItem.cs => axios/Engine/Gleed2D/RectangleItem.cs
rename : axios/Engine/Glee2D/TextureItem.cs => axios/Engine/Gleed2D/TextureItem.cs
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2012-05-12 17:52:59 -05:00 |
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