It is Gleed2D not Glee2D

This commit is contained in:
Nathan Adams 2012-05-12 17:54:30 -05:00
parent 70f01f3b8e
commit f152fc2978
8 changed files with 8 additions and 8 deletions

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@ -10,7 +10,7 @@ using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
namespace Axios.Engine.Glee2D namespace Axios.Engine.Gleed2D
{ {
public partial class CircleItem : Item public partial class CircleItem : Item
{ {

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@ -12,7 +12,7 @@ using Microsoft.Xna.Framework;
using System.Xml; using System.Xml;
using System.Xml.Serialization; using System.Xml.Serialization;
namespace Axios.Engine.Glee2D namespace Axios.Engine.Gleed2D
{ {
/////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////

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@ -9,7 +9,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Content;
using FarseerPhysics.Dynamics; using FarseerPhysics.Dynamics;
namespace Axios.Engine.Glee2D namespace Axios.Engine.Gleed2D
{ {
[XmlInclude(typeof(TextureItem))] [XmlInclude(typeof(TextureItem))]
[XmlInclude(typeof(RectangleItem))] [XmlInclude(typeof(RectangleItem))]

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@ -7,7 +7,7 @@ using System.Xml.Serialization;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
namespace Axios.Engine.Glee2D namespace Axios.Engine.Gleed2D
{ {
public partial class Layer public partial class Layer
{ {

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@ -13,7 +13,7 @@ using FarseerPhysics.Common;
using FarseerPhysics.SamplesFramework; using FarseerPhysics.SamplesFramework;
using FarseerPhysics.Factories; using FarseerPhysics.Factories;
namespace Axios.Engine.Glee2D namespace Axios.Engine.Gleed2D
{ {
public partial class Level public partial class Level
{ {

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@ -10,7 +10,7 @@ using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
namespace Axios.Engine.Glee2D namespace Axios.Engine.Gleed2D
{ {
public partial class PathItem : Item public partial class PathItem : Item
{ {

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@ -10,7 +10,7 @@ using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
namespace Axios.Engine.Glee2D namespace Axios.Engine.Gleed2D
{ {
public partial class RectangleItem : Item public partial class RectangleItem : Item
{ {

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@ -13,7 +13,7 @@ using FarseerPhysics.Common;
using FarseerPhysics.SamplesFramework; using FarseerPhysics.SamplesFramework;
using FarseerPhysics.Factories; using FarseerPhysics.Factories;
namespace Axios.Engine.Glee2D namespace Axios.Engine.Gleed2D
{ {
public partial class TextureItem : Item public partial class TextureItem : Item
{ {