@ -0,0 +1,302 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets= "Build" ToolsVersion= "4.0" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<PropertyGroup >
<ProjectGuid > {A622337F-9AE6-492A-85D6-01CCE0D7F9B4}</ProjectGuid>
<ProjectTypeGuids > {6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition= " '$(Configuration)' == '' " > Debug</Configuration>
<Platform Condition= " '$(Platform)' == '' " > x86</Platform>
<OutputType > Library</OutputType>
<AppDesignerFolder > Properties</AppDesignerFolder>
<RootNamespace > Axios</RootNamespace>
<AssemblyName > Axios.Windows.Mono</AssemblyName>
<TargetFrameworkVersion > v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile > Client</TargetFrameworkProfile>
<XnaFrameworkVersion > v4.0</XnaFrameworkVersion>
<XnaPlatform > Windows</XnaPlatform>
<XnaProfile > HiDef</XnaProfile>
<XnaCrossPlatformGroupID > cd94d25d-3fe9-470c-b921-7a5abdd2494c</XnaCrossPlatformGroupID>
<XnaOutputType > Library</XnaOutputType>
</PropertyGroup>
<PropertyGroup Condition= " '$(Configuration)|$(Platform)' == 'Debug|x86' " >
<DebugSymbols > true</DebugSymbols>
<DebugType > full</DebugType>
<Optimize > false</Optimize>
<OutputPath > bin\x86\Debug\</OutputPath>
<DefineConstants > TRACE;DEBUG;WINDOWS</DefineConstants>
<ErrorReport > prompt</ErrorReport>
<WarningLevel > 4</WarningLevel>
<NoStdLib > true</NoStdLib>
<UseVSHostingProcess > false</UseVSHostingProcess>
<PlatformTarget > x86</PlatformTarget>
<XnaCompressContent > false</XnaCompressContent>
<RunCodeAnalysis > false</RunCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition= " '$(Configuration)|$(Platform)' == 'Release|x86' " >
<DebugType > pdbonly</DebugType>
<Optimize > true</Optimize>
<OutputPath > bin\x86\Release</OutputPath>
<DefineConstants > TRACE;WINDOWS</DefineConstants>
<ErrorReport > prompt</ErrorReport>
<WarningLevel > 4</WarningLevel>
<NoStdLib > true</NoStdLib>
<UseVSHostingProcess > false</UseVSHostingProcess>
<PlatformTarget > x86</PlatformTarget>
<XnaCompressContent > true</XnaCompressContent>
</PropertyGroup>
<ItemGroup >
<Reference Include= "Lidgren.Network, Version=2011.3.12.0, Culture=neutral, processorArchitecture=MSIL" >
<SpecificVersion > False</SpecificVersion>
<HintPath > c:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
</Reference>
<Reference Include= "MonoGame.Framework, Version=3.0.1.0, Culture=neutral, processorArchitecture=MSIL" >
<SpecificVersion > False</SpecificVersion>
<HintPath > c:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include= "mscorlib" >
<Private > False</Private>
</Reference>
<Reference Include= "OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL" >
<SpecificVersion > False</SpecificVersion>
<HintPath > c:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
</Reference>
<Reference Include= "System" >
<Private > False</Private>
</Reference>
<Reference Include= "System.Data" />
<Reference Include= "System.Data.Linq" />
<Reference Include= "System.Drawing" />
<Reference Include= "System.Xml" >
<Private > False</Private>
</Reference>
<Reference Include= "System.Core" >
<RequiredTargetFramework > 4.0</RequiredTargetFramework>
<Private > False</Private>
</Reference>
<Reference Include= "System.Xml.Linq" >
<RequiredTargetFramework > 4.0</RequiredTargetFramework>
<Private > False</Private>
</Reference>
<Reference Include= "System.Net" >
<Private > False</Private>
</Reference>
<Reference Include= "Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL" >
<SpecificVersion > False</SpecificVersion>
<HintPath > c:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup >
<Compile Include= "Engine\AxiosBreakableGameObject.cs" />
<Compile Include= "Engine\AxiosCommandConsole.cs" />
<Compile Include= "Engine\AxiosEvents.cs" />
<Compile Include= "Axios_settings.cs" />
<Compile Include= "Collision\Collision.cs" />
<Compile Include= "Collision\Distance.cs" />
<Compile Include= "Collision\DynamicTree.cs" />
<Compile Include= "Collision\DynamicTreeBroadPhase.cs" />
<Compile Include= "Collision\IBroadPhase.cs" />
<Compile Include= "Collision\QuadTree.cs" />
<Compile Include= "Collision\QuadTreeBroadPhase.cs" />
<Compile Include= "Collision\Shapes\CircleShape.cs" />
<Compile Include= "Collision\Shapes\EdgeShape.cs" />
<Compile Include= "Collision\Shapes\LoopShape.cs" />
<Compile Include= "Collision\Shapes\PolygonShape.cs" />
<Compile Include= "Collision\Shapes\Shape.cs" />
<Compile Include= "Collision\TimeOfImpact.cs" />
<Compile Include= "Common\ConvexHull\ChainHull.cs" />
<Compile Include= "Common\ConvexHull\GiftWrap.cs" />
<Compile Include= "Common\ConvexHull\Melkman.cs" />
<Compile Include= "Common\Decomposition\BayazitDecomposer.cs" />
<Compile Include= "Common\Decomposition\CDTDecomposer.cs" />
<Compile Include= "Common\Decomposition\CDT\Delaunay\DelaunayTriangle.cs" />
<Compile Include= "Common\Decomposition\CDT\Delaunay\Sweep\AdvancingFront.cs" />
<Compile Include= "Common\Decomposition\CDT\Delaunay\Sweep\AdvancingFrontNode.cs" />
<Compile Include= "Common\Decomposition\CDT\Delaunay\Sweep\DTSweep.cs" />
<Compile Include= "Common\Decomposition\CDT\Delaunay\Sweep\DTSweepConstraint.cs" />
<Compile Include= "Common\Decomposition\CDT\Delaunay\Sweep\DTSweepContext.cs" />
<Compile Include= "Common\Decomposition\CDT\Delaunay\Sweep\DTSweepPointComparator.cs" />
<Compile Include= "Common\Decomposition\CDT\Delaunay\Sweep\PointOnEdgeException.cs" />
<Compile Include= "Common\Decomposition\CDT\ITriangulatable.cs" />
<Compile Include= "Common\Decomposition\CDT\Orientation.cs" />
<Compile Include= "Common\Decomposition\CDT\Polygon\Polygon.cs" />
<Compile Include= "Common\Decomposition\CDT\Polygon\PolygonPoint.cs" />
<Compile Include= "Common\Decomposition\CDT\Polygon\PolygonSet.cs" />
<Compile Include= "Common\Decomposition\CDT\Sets\ConstrainedPointSet.cs" />
<Compile Include= "Common\Decomposition\CDT\Sets\PointSet.cs" />
<Compile Include= "Common\Decomposition\CDT\TriangulationConstraint.cs" />
<Compile Include= "Common\Decomposition\CDT\TriangulationContext.cs" />
<Compile Include= "Common\Decomposition\CDT\TriangulationMode.cs" />
<Compile Include= "Common\Decomposition\CDT\TriangulationPoint.cs" />
<Compile Include= "Common\Decomposition\CDT\TriangulationUtil.cs" />
<Compile Include= "Common\Decomposition\CDT\Util\FixedArray3.cs" />
<Compile Include= "Common\Decomposition\CDT\Util\FixedBitArray3.cs" />
<Compile Include= "Common\Decomposition\CDT\Util\PointGenerator.cs" />
<Compile Include= "Common\Decomposition\CDT\Util\PolygonGenerator.cs" />
<Compile Include= "Common\Decomposition\EarclipDecomposer.cs" />
<Compile Include= "Common\Decomposition\FlipcodeDecomposer.cs" />
<Compile Include= "Common\Decomposition\SeidelDecomposer.cs" />
<Compile Include= "Common\FixedArray.cs" />
<Compile Include= "Common\HashSet.cs" />
<Compile Include= "Common\LineTools.cs" />
<Compile Include= "Common\Math.cs" />
<Compile Include= "Common\Path.cs" />
<Compile Include= "Common\PathManager.cs" />
<Compile Include= "Common\PhysicsLogic\Explosion.cs" />
<Compile Include= "Common\PhysicsLogic\PhysicsLogic.cs" />
<Compile Include= "Common\PolygonManipulation\CuttingTools.cs" />
<Compile Include= "Common\PolygonManipulation\SimplifyTools.cs" />
<Compile Include= "Common\PolygonManipulation\YuPengClipper.cs" />
<Compile Include= "Common\PolygonTools.cs" />
<Compile Include= "Common\Serialization.cs" />
<Compile Include= "Common\TextureTools\MarchingSquares.cs" />
<Compile Include= "Common\TextureTools\MSTerrain.cs" />
<Compile Include= "Common\TextureTools\TextureConverter.cs" />
<Compile Include= "Common\Vertices.cs" />
<Compile Include= "Controllers\AbstractForceController.cs" />
<Compile Include= "Controllers\BuoyancyController.cs" />
<Compile Include= "Controllers\Controller.cs" />
<Compile Include= "Controllers\GravityController.cs" />
<Compile Include= "Controllers\SimpleWindForce.cs" />
<Compile Include= "Controllers\VelocityLimitController.cs" />
<Compile Include= "DebugView.cs" />
<Compile Include= "DebugViewXNA.cs" />
<Compile Include= "DrawingSystem\AssetCreator.cs" />
<Compile Include= "DrawingSystem\LineBatch.cs" />
<Compile Include= "DrawingSystem\Sprite.cs" />
<Compile Include= "Dynamics\Body.cs" />
<Compile Include= "Dynamics\BreakableBody.cs" />
<Compile Include= "Dynamics\ContactManager.cs" />
<Compile Include= "Dynamics\Contacts\Contact.cs" />
<Compile Include= "Dynamics\Contacts\ContactSolver.cs" />
<Compile Include= "Dynamics\Fixture.cs" />
<Compile Include= "Dynamics\Island.cs" />
<Compile Include= "Dynamics\Joints\AngleJoint.cs" />
<Compile Include= "Dynamics\Joints\DistanceJoint.cs" />
<Compile Include= "Dynamics\Joints\FixedAngleJoint.cs" />
<Compile Include= "Dynamics\Joints\FixedDistanceJoint.cs" />
<Compile Include= "Dynamics\Joints\FixedFrictionJoint.cs" />
<Compile Include= "Dynamics\Joints\FixedLineJoint.cs" />
<Compile Include= "Dynamics\Joints\FixedMouseJoint.cs" />
<Compile Include= "Dynamics\Joints\FixedPrismaticJoint.cs" />
<Compile Include= "Dynamics\Joints\FixedRevoluteJoint.cs" />
<Compile Include= "Dynamics\Joints\FrictionJoint.cs" />
<Compile Include= "Dynamics\Joints\GearJoint.cs" />
<Compile Include= "Dynamics\Joints\Joint.cs" />
<Compile Include= "Dynamics\Joints\LineJoint.cs" />
<Compile Include= "Dynamics\Joints\PrismaticJoint.cs" />
<Compile Include= "Dynamics\Joints\PulleyJoint.cs" />
<Compile Include= "Dynamics\Joints\RevoluteJoint.cs" />
<Compile Include= "Dynamics\Joints\RopeJoint.cs" />
<Compile Include= "Dynamics\Joints\SliderJoint.cs" />
<Compile Include= "Dynamics\Joints\WeldJoint.cs" />
<Compile Include= "Dynamics\TimeStep.cs" />
<Compile Include= "Dynamics\World.cs" />
<Compile Include= "Dynamics\WorldCallbacks.cs" />
<Compile Include= "Engine\AxiosGameObject.cs" />
<Compile Include= "Engine\ComplexAxiosGameObject.cs" />
<Compile Include= "Engine\Data\AxiosCSV.cs" />
<Compile Include= "Engine\Data\AxiosDataTable.cs" />
<Compile Include= "Engine\Data\DataEvents.cs" />
<Compile Include= "Engine\DrawableAxiosGameObject.cs" />
<Compile Include= "Engine\DrawableBreakableAxiosGameObject.cs" />
<Compile Include= "Engine\Extensions\Bitmap.cs" />
<Compile Include= "Engine\Extensions\Contact.cs" />
<Compile Include= "Engine\Extensions\InputState.cs" />
<Compile Include= "Engine\Extensions\Double.cs" />
<Compile Include= "Engine\Extensions\MouseState.cs" />
<Compile Include= "Engine\Extensions\String.cs" />
<Compile Include= "Engine\Extensions\Texture2D.cs" />
<Compile Include= "Engine\File\AxiosFile.cs" />
<Compile Include= "Engine\File\AxiosIsolatedFile.cs" />
<Compile Include= "Engine\File\AxiosRegularFile.cs" />
<Compile Include= "Engine\File\AxiosTitleFile.cs" />
<Compile Include= "Engine\Gleed2D\Camera.cs" />
<Compile Include= "Engine\Gleed2D\CircleItem.cs" />
<Compile Include= "Engine\Gleed2D\CustomProperty.cs" />
<Compile Include= "Engine\Gleed2D\Item.cs" />
<Compile Include= "Engine\Gleed2D\Layer.cs" />
<Compile Include= "Engine\Gleed2D\Level.cs" />
<Compile Include= "Engine\Gleed2D\PathItem.cs" />
<Compile Include= "Engine\Gleed2D\RectangleItem.cs" />
<Compile Include= "Engine\Gleed2D\TextureItem.cs" />
<Compile Include= "Engine\Interfaces\IAxiosFile.cs" />
<Compile Include= "Engine\Interfaces\IAxiosGameObject.cs" />
<Compile Include= "Engine\Interfaces\IDrawableAxiosGameObject.cs" />
<Compile Include= "Engine\Log\AxiosLog.cs" />
<Compile Include= "Engine\Structures\AxiosPoint.cs" />
<Compile Include= "Engine\Structures\AxiosRectangle.cs" />
<Compile Include= "Engine\SimpleAxiosGameObject.cs" />
<Compile Include= "Engine\SimpleDrawableAxiosGameObject.cs" />
<Compile Include= "Engine\AxiosTimer.cs" />
<Compile Include= "Engine\Singleton.cs" />
<Compile Include= "Engine\UI\AxiosButton.cs" />
<Compile Include= "Engine\UI\AxiosUIObject.cs" />
<Compile Include= "Factories\BodyFactory.cs" />
<Compile Include= "Factories\FixtureFactory.cs" />
<Compile Include= "Factories\JointFactory.cs" />
<Compile Include= "Factories\LinkFactory.cs" />
<Compile Include= "PrimitiveBatch.cs" />
<Compile Include= "Properties\AssemblyInfo.cs" />
<Compile Include= "ScreenSystem\BackgroundScreen.cs" />
<Compile Include= "ScreenSystem\Button.cs" />
<Compile Include= "ScreenSystem\Camera2D.cs" />
<Compile Include= "ScreenSystem\ConvertUnits.cs" />
<Compile Include= "ScreenSystem\FramerateCounterComponent.cs" />
<Compile Include= "ScreenSystem\GameplayScreen.cs" />
<Compile Include= "ScreenSystem\GameScreen.cs" />
<Compile Include= "ScreenSystem\IDemoScreen.cs" />
<Compile Include= "ScreenSystem\InputAction.cs" />
<Compile Include= "Engine\AxiosGameScreen.cs" />
<Compile Include= "ScreenSystem\InputState.cs" />
<Compile Include= "ScreenSystem\IScreenFactory.cs" />
<Compile Include= "ScreenSystem\LoadingScreen.cs" />
<Compile Include= "ScreenSystem\LogoScreen.cs" />
<Compile Include= "ScreenSystem\MainMenuScreen.cs" />
<Compile Include= "ScreenSystem\MenuButton.cs" />
<Compile Include= "ScreenSystem\MenuEntry.cs" />
<Compile Include= "ScreenSystem\MenuScreen.cs" />
<Compile Include= "ScreenSystem\MessageBoxScreen.cs" />
<Compile Include= "ScreenSystem\OptionsMenuScreen.cs" />
<Compile Include= "ScreenSystem\PauseMenuScreen.cs" />
<Compile Include= "ScreenSystem\PhoneMainMenuScreen.cs" />
<Compile Include= "ScreenSystem\PhoneMenuScreen.cs" />
<Compile Include= "ScreenSystem\PhonePauseScreen.cs" />
<Compile Include= "ScreenSystem\PhysicsGameScreen.cs" />
<Compile Include= "ScreenSystem\PlayerIndexEventArgs.cs" />
<Compile Include= "ScreenSystem\ScreenManager.cs" />
<Compile Include= "ScreenSystem\ScreenManagerComponent.cs" />
<Compile Include= "ScreenSystem\SpriteFonts.cs" />
<Compile Include= "ScreenSystem\VirtualButton.cs" />
<Compile Include= "ScreenSystem\VirtualStick.cs" />
<Compile Include= "Settings.cs" />
<Compile Include= "XNACC\CommandConsoleBase.cs" />
<Compile Include= "XNACC\CommandConsoleBaseSharedTypes.cs" />
</ItemGroup>
<ItemGroup >
<None Include= "AxiosEngine.cd" />
</ItemGroup>
<ItemGroup />
<Import Project= "$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Target Name= "MonoGame_RemoveXnaAssemblies" AfterTargets= "ImplicitlyExpandTargetFramework" >
<Message Text= "MonoGame - Removing XNA Assembly references!" Importance= "normal" />
<ItemGroup >
<ReferencePath Remove= "@(ReferencePath)" Condition= "'%(Filename)%(Extension)'=='Microsoft.Xna.Framework.dll'" />
<ReferencePath Remove= "@(ReferencePath)" Condition= "'%(Filename)%(Extension)'=='Microsoft.Xna.Framework.GamerServices.dll'" />
<ReferencePath Remove= "@(ReferencePath)" Condition= "'%(Filename)%(Extension)'=='Microsoft.Xna.Framework.GamerServicesExtensions.dll'" />
<ReferencePath Remove= "@(ReferencePath)" Condition= "'%(Filename)%(Extension)'=='Microsoft.Xna.Framework.Input.Touch.dll'" />
<ReferencePath Remove= "@(ReferencePath)" Condition= "'%(Filename)%(Extension)'=='Microsoft.Xna.Framework.MediaLibraryExtensions.dll'" />
</ItemGroup>
</Target>
<Import Project= "$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<PropertyGroup >
<PostBuildEvent > if not exist "$(TargeDir)"..\..\Combined mkdir "$(TargetDir)"..\..\Combined
copy "$(TargetPath)" ..\..\Combined</PostBuildEvent>
</PropertyGroup>
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name= "BeforeBuild" >
</Target>
<Target Name= "AfterBuild" >
</Target>
-->
</Project>