ba49c70a91
adding game services static class to make it easier to access graphics device adding axiosengine factory with extension to create texture from list of textures
33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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namespace Axios.Engine.Factories
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{
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public class Texture2DFactory
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{
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public static Texture2D CreateFromList(List<Texture2D> textures, int width, int height)
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{
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if (textures.Count <= 0)
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return (Texture2D)null;
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Texture2D texture2D1 = new Texture2D(textures[0].GraphicsDevice, width, height);
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Color[] data1 = new Color[width * height];
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texture2D1.GetData<Color>(data1);
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Rectangle rectangle = new Rectangle(0, 0, textures[0].Width, textures[0].Height);
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foreach (Texture2D texture2D2 in textures)
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{
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Color[] data2 = new Color[texture2D2.Width * texture2D2.Height];
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texture2D2.GetData<Color>(data2);
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texture2D1.SetData<Color>(0, new Rectangle?(rectangle), data2, 0, texture2D2.Width * texture2D2.Height);
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rectangle.X += texture2D2.Width;
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if (rectangle.X >= width)
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{
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rectangle.X = 0;
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rectangle.Y += texture2D2.Height;
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}
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}
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return texture2D1;
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}
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}
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}
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