- Adding a check in the AxiosTimer update to only tick if the game is active
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		@@ -59,6 +59,9 @@
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 * 1.0.1.2 - 4/1/2012
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 * - Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly
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 * 
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 * 1.0.1.3 - 4/7/2012
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 * - Adding a check in the AxiosTimer update to only tick if the game is active
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 * 
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 */
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using System.Reflection;
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@@ -37,25 +37,27 @@ namespace Axios.Engine
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        public override void Update(AxiosGameScreen gameScreen, GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
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        {
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            if (_enabled)
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            if (gameScreen.IsActive) //only "tick" if the window has focus - otherwise the Timer will play catchup
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            {
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                if (gameTime.TotalGameTime - lastTick >= interval)
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                if (_enabled)
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                {
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                    if (Tick != null)
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                    if (gameTime.TotalGameTime - lastTick >= interval)
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                    {
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                        //EventArgs e = new EventArgs();
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                        Tick(this, null);
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                    }
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                        if (Tick != null)
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                        {
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                            //EventArgs e = new EventArgs();
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                            Tick(this, null);
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                        }
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                        lastTick = gameTime.TotalGameTime;
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                    }
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                }
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                else
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                {
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                    lastTick = gameTime.TotalGameTime;
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                }
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            }
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            else
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            {
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                lastTick = gameTime.TotalGameTime;
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            }
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        }
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        public override void LoadContent(AxiosGameScreen gameScreen)
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