- Adding a check in the AxiosTimer update to only tick if the game is active

This commit is contained in:
nathan@daedalus 2012-04-08 14:40:58 -05:00
parent b3183d6f04
commit 6e86581e13
3 changed files with 17 additions and 12 deletions

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axios.suo

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@ -59,6 +59,9 @@
* 1.0.1.2 - 4/1/2012 * 1.0.1.2 - 4/1/2012
* - Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly * - Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly
* *
* 1.0.1.3 - 4/7/2012
* - Adding a check in the AxiosTimer update to only tick if the game is active
*
*/ */
using System.Reflection; using System.Reflection;

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@ -37,7 +37,8 @@ namespace Axios.Engine
public override void Update(AxiosGameScreen gameScreen, GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) public override void Update(AxiosGameScreen gameScreen, GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
{ {
if (gameScreen.IsActive) //only "tick" if the window has focus - otherwise the Timer will play catchup
{
if (_enabled) if (_enabled)
{ {
if (gameTime.TotalGameTime - lastTick >= interval) if (gameTime.TotalGameTime - lastTick >= interval)
@ -57,6 +58,7 @@ namespace Axios.Engine
lastTick = gameTime.TotalGameTime; lastTick = gameTime.TotalGameTime;
} }
} }
}
public override void LoadContent(AxiosGameScreen gameScreen) public override void LoadContent(AxiosGameScreen gameScreen)
{ {