+ * - Adding a behavior in AxiosGameScreen where the camera will be controllable via
+ * arrow keys in DEBUG releases and disabled in RELEASE releases. This behavior can + * be overwritten in each screen + * - Adding output to tcc console command to signal if it was disabled/enabled + * - Adding DegreeToRadian/RadianToDegree double extensions
This commit is contained in:
parent
c06ea52478
commit
575f1523a2
@ -169,6 +169,7 @@
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<Compile Include="Engine\DrawableBreakableAxiosGameObject.cs" />
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<Compile Include="Engine\DrawableBreakableAxiosGameObject.cs" />
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<Compile Include="Engine\Extensions\Bitmap.cs" />
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<Compile Include="Engine\Extensions\Bitmap.cs" />
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<Compile Include="Engine\Extensions\Contact.cs" />
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<Compile Include="Engine\Extensions\Contact.cs" />
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<Compile Include="Engine\Extensions\Double.cs" />
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<Compile Include="Engine\Extensions\InputState.cs" />
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<Compile Include="Engine\Extensions\InputState.cs" />
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<Compile Include="Engine\Extensions\String.cs" />
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<Compile Include="Engine\Extensions\String.cs" />
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<Compile Include="Engine\Extensions\Texture2D.cs" />
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<Compile Include="Engine\Extensions\Texture2D.cs" />
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@ -213,6 +213,7 @@
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<Compile Include="Engine\Extensions\Bitmap.cs" />
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<Compile Include="Engine\Extensions\Bitmap.cs" />
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<Compile Include="Engine\Extensions\Contact.cs" />
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<Compile Include="Engine\Extensions\Contact.cs" />
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<Compile Include="Engine\Extensions\InputState.cs" />
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<Compile Include="Engine\Extensions\InputState.cs" />
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<Compile Include="Engine\Extensions\Double.cs" />
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<Compile Include="Engine\Extensions\String.cs" />
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<Compile Include="Engine\Extensions\String.cs" />
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<Compile Include="Engine\Extensions\Texture2D.cs" />
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<Compile Include="Engine\Extensions\Texture2D.cs" />
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<Compile Include="Engine\File\AxiosFile.cs" />
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<Compile Include="Engine\File\AxiosFile.cs" />
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@ -162,6 +162,7 @@
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<Compile Include="Engine\DrawableBreakableAxiosGameObject.cs" />
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<Compile Include="Engine\DrawableBreakableAxiosGameObject.cs" />
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<Compile Include="Engine\Extensions\Bitmap.cs" />
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<Compile Include="Engine\Extensions\Bitmap.cs" />
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<Compile Include="Engine\Extensions\Contact.cs" />
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<Compile Include="Engine\Extensions\Contact.cs" />
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<Compile Include="Engine\Extensions\Double.cs" />
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<Compile Include="Engine\Extensions\InputState.cs" />
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<Compile Include="Engine\Extensions\InputState.cs" />
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<Compile Include="Engine\Extensions\String.cs" />
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<Compile Include="Engine\Extensions\String.cs" />
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<Compile Include="Engine\Extensions\Texture2D.cs" />
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<Compile Include="Engine\Extensions\Texture2D.cs" />
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@ -100,6 +100,11 @@
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* - Adding rotation to DrawableAxiosGameObject
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* - Adding rotation to DrawableAxiosGameObject
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* - Adding InputState extensions to test for input agaisnt Player One
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* - Adding InputState extensions to test for input agaisnt Player One
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* - Adding the ability to disable commands in XNACC from AxiosCommandConsole
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* - Adding the ability to disable commands in XNACC from AxiosCommandConsole
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* - Adding a behavior in AxiosGameScreen where the camera will be controllable via
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* arrow keys in DEBUG releases and disabled in RELEASE releases. This behavior can
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* be overwritten in each screen
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* - Adding output to tcc console command to signal if it was disabled/enabled
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* - Adding DegreeToRadian/RadianToDegree double extensions
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*
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*
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*
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*
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*/
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*/
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@ -57,6 +57,7 @@ namespace Axios.Engine
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public void ToggleCamera()
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public void ToggleCamera()
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{
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{
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AddOutputToLog("Camera user control was: " + ((GameScreen.EnableCameraControl) ? "Disabled" : "Enabled"));
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GameScreen.EnableCameraControl = !GameScreen.EnableCameraControl;
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GameScreen.EnableCameraControl = !GameScreen.EnableCameraControl;
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}
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}
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