2012-05-08 03:20:22 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using FarseerPhysics.Dynamics;
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2014-11-29 23:16:46 +00:00
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using Gleed2D.InGame;
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2012-05-08 03:20:22 +00:00
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2012-05-12 22:54:30 +00:00
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namespace Axios.Engine.Gleed2D
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2012-05-08 03:20:22 +00:00
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{
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2014-11-29 23:16:46 +00:00
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public class Item
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2012-05-08 03:20:22 +00:00
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{
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/// <summary>
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/// Called by Level.FromFile(filename) on each Item after the deserialization process.
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/// Should be overriden and can be used to load anything needed by the Item (e.g. a texture).
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/// </summary>
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2014-12-31 04:07:05 +00:00
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public virtual void load(AxiosGameScreen gameScreen)
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2012-05-08 03:20:22 +00:00
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{
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2012-05-19 02:15:51 +00:00
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2012-05-08 03:20:22 +00:00
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}
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public virtual void draw(SpriteBatch sb)
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{
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}
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}
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}
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