67ab74899f
Adding cache Adding XOR Shift random class
33 lines
797 B
C#
33 lines
797 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Xml;
|
|
using System.Xml.Serialization;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Content;
|
|
using FarseerPhysics.Dynamics;
|
|
using Gleed2D.InGame;
|
|
|
|
namespace Axios.Engine.Gleed2D
|
|
{
|
|
public class Item
|
|
{
|
|
|
|
|
|
/// <summary>
|
|
/// Called by Level.FromFile(filename) on each Item after the deserialization process.
|
|
/// Should be overriden and can be used to load anything needed by the Item (e.g. a texture).
|
|
/// </summary>
|
|
public virtual void load(AxiosGameScreen gameScreen)
|
|
{
|
|
|
|
}
|
|
|
|
public virtual void draw(SpriteBatch sb)
|
|
{
|
|
}
|
|
}
|
|
}
|