axiosengine/axios/Engine/Gleed2D/Item.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using FarseerPhysics.Dynamics;
using Gleed2D.InGame;
2012-05-12 22:54:30 +00:00
namespace Axios.Engine.Gleed2D
{
public class Item
{
/// <summary>
/// Called by Level.FromFile(filename) on each Item after the deserialization process.
/// Should be overriden and can be used to load anything needed by the Item (e.g. a texture).
/// </summary>
public virtual void load(AxiosGameScreen gameScreen, ref Dictionary<string, Texture2D> cache)
{
}
public virtual void draw(SpriteBatch sb)
{
}
}
}