dfea1994f0
* - Adding mono support * * 1.0.1.10 - 11/29/2014 * - Adding prompt factory class to generate a Final Fantasy type text prompt * - Updating Gleed2D support to work with latest version of Gleed2D
33 lines
838 B
C#
33 lines
838 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Xml;
|
|
using System.Xml.Serialization;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Content;
|
|
using FarseerPhysics.Dynamics;
|
|
using Gleed2D.InGame;
|
|
|
|
namespace Axios.Engine.Gleed2D
|
|
{
|
|
public class Item
|
|
{
|
|
|
|
|
|
/// <summary>
|
|
/// Called by Level.FromFile(filename) on each Item after the deserialization process.
|
|
/// Should be overriden and can be used to load anything needed by the Item (e.g. a texture).
|
|
/// </summary>
|
|
public virtual void load(AxiosGameScreen gameScreen, ref Dictionary<string, Texture2D> cache)
|
|
{
|
|
|
|
}
|
|
|
|
public virtual void draw(SpriteBatch sb)
|
|
{
|
|
}
|
|
}
|
|
}
|