Nathan Adams 4c7c9e6d61 * - Adding Factory for Texture2D to create from a list (ie lay a list of texture2D row by row)
* - Adding AddScreen method to ScreenManager to make the PlayerIndex optional (default of PlayerIndex.One)
2012-08-02 20:59:41 -05:00
2012-04-08 18:36:20 -05:00
2012-04-08 18:36:20 -05:00
2012-05-07 22:20:22 -05:00
2012-05-26 19:20:04 -05:00

Axios Engine
============

Axios Engine is an open source 2D XNA Game Engine.

Mission Statement
-----------------

To create an open source game engine that thrives on simplicity without sacrificing usability.

Supported Platforms
-------------------

- Windows 7
- Windows Phone 7
- Xbox 360

Documentation
-------------

Official wiki:
http://wiki.axiosengine.com/

Build Instructions
------------------

Open the solution and hit build. DLLs for each platform will be put into the "Combined" folder.

Where can I download pre-built DLLs?
-------------------

Official versions can be downloaded here:

     http://code.google.com/p/axiosengine/downloads/list
	
Of course you can always build from source from:

     http://code.google.com/p/axiosengine/source/checkout
	 
Authors
-------

General questions/comments/concerns can be directed at:
Nathan Adams - adamsna[at]datanethost.net

Contributors:

Bret Deasy
	 
Copyright and License Information
---------------------------------

Axios - See Axios License.txt
- Written by Nathan Adams and released under the Apache License

Farseer - See Farseer License.txt

     http://farseerphysics.codeplex.com/
	 
Glee2D - See Glee2D.License.txt

     http://gleed2d.codeplex.com/
	 
XNACC - See XNACC.License.txt

     http://xnacc.codeplex.com/
	 
Portions of this product are (C) 2009-2011 JRTwine Software, LLC
Description
AxiosEngine - XNA/Monogame Game Engine
Readme 758 KiB
2015-01-04 22:40:19 +00:00
Languages
C# 100%