axiosengine/axios/Engine/AxiosGameObject.cs
nathan@daedalus 2277056e6b More progress in updating the GSM
--HG--
branch : axios-newgsm
2012-04-15 19:17:34 -05:00

86 lines
1.9 KiB
C#

using Axios.Engine.Interfaces;
using FarseerPhysics.Dynamics;
using FarseerPhysics.SamplesFramework;
using Microsoft.Xna.Framework;
using GameStateManagement;
namespace Axios.Engine
{
public abstract class AxiosGameObject : AxiosEvents, IAxiosGameObject
{
protected float _scale = 1f;
protected bool removing = false;
public float Scale
{
get { return _scale; }
set
{
if (value != _scale)
{
_scale = value;
OnScaleChange(this);
}
}
}
private string _name;
public string Name
{
get
{
return this._name;
}
set
{
this._name = value;
}
}
public virtual void Update(AxiosGameScreen gameScreen, Microsoft.Xna.Framework.GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
{
}
public virtual void LoadContent(AxiosGameScreen gameScreen)
{
}
public virtual void HandleInput(AxiosGameScreen gameScreen, InputState input, GameTime gameTime)
{
}
public virtual void HandleCursor(AxiosGameScreen gameScreen, InputState input)
{
}
public virtual void UnloadContent(AxiosGameScreen gameScreen)
{
RemoveEvents();
}
public void Remove()
{
this.OnRemove(this);
}
protected void SetCollideWithAll(Body b)
{
if (b != null)
{
b.CollidesWith = Category.All;
b.CollisionCategories = Category.All;
}
}
public override string ToString()
{
return this._name;
}
}
}