axiosengine/axios/Engine/Gleed2D
Nathan Adams 33d46b0cd7 + * - Fixing path placement in Farseer
* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
2012-05-13 22:20:50 -05:00
..
Camera.cs Modfying draw method in AxiosGameScreen to draw Gleed2D textures 2012-05-12 22:02:23 -05:00
CircleItem.cs Modfying draw method in AxiosGameScreen to draw Gleed2D textures 2012-05-12 22:02:23 -05:00
CustomProperty.cs It is Gleed2D not Glee2D 2012-05-12 17:54:30 -05:00
Item.cs It is Gleed2D not Glee2D 2012-05-12 17:54:30 -05:00
Layer.cs It is Gleed2D not Glee2D 2012-05-12 17:54:30 -05:00
Level.cs Adding support to load a Gleed2D level from a stream 2012-05-12 18:49:22 -05:00
PathItem.cs + * - Fixing path placement in Farseer 2012-05-13 22:20:50 -05:00
RectangleItem.cs + * - Fixing path placement in Farseer 2012-05-13 22:20:50 -05:00
TextureItem.cs Modfying draw method in AxiosGameScreen to draw Gleed2D textures 2012-05-12 22:02:23 -05:00