Commit Graph

34 Commits (e23503cd007430a84fe718634598f4f850cae726)

Author SHA1 Message Date
Nathan Adams e23503cd00 Adding Deactivate event for when the screen leaves focus
Added flag to enable/disable moving camera with gamepad
2015-01-04 16:40:19 -06:00
Nathan Adams 01748bc5f8 Fixing axios log flag detection
Adding dispose methods to AxiosFile objects
Adding extended log to AxiosLog
Fixing issue in CommandConsole where the first line would not be displayed
Adding commands to commandconsole
2015-01-02 20:14:38 -06:00
Nathan Adams b6e6744a88 Adding extension for rectangleitem to get position in Farseer units ( getSimPosition )
Adding extension for vector2 to convert back and forth between sim and display units
2015-01-01 14:36:46 -06:00
Nathan Adams 67ab74899f Removing cache from Gleed2D as ContentManager automatically does this
Adding cache
Adding XOR Shift random class
2014-12-30 22:07:05 -06:00
Nathan Adams ba49c70a91 Adding mono project
adding game services static class to make it easier to access graphics device
adding axiosengine factory with extension to create texture from list of textures
2014-11-30 11:50:21 -06:00
Nathan Adams dfea1994f0 * 1.0.1.9 - 5/20/2013
* - Adding mono support
 *
 * 1.0.1.10 - 11/29/2014
 * - Adding prompt factory class to generate a Final Fantasy type text prompt
 * - Updating Gleed2D support to work with latest version of Gleed2D
2014-11-29 17:16:46 -06:00
Nathan Adams 719b450343 Adding MouseAimVector to AGS
Removing Camera extension
2013-01-02 17:45:08 -06:00
Nathan Adams d73c59bcce * - Adding visible flag to DrawableAxiosGameObject 2012-09-22 14:19:45 -05:00
Nathan Adams 0fb31c3b0f * - Starting work on AxiosCSV
* - Adding CustomProperties field to Glee2D Layer object (this is because Layers can have custom properties)
* - Passing Layer to Items in Glee2D library
* - Adding public virtual bool LoadTextureItem(TextureItem textureitem) to AxiosGameScreen
2012-07-20 22:11:10 -05:00
Nathan Adams 7a99ff254f + Fixing UI detect bug
+ Adding Width/Height/Position/RealPosition to DrawableAxiosGameObject
2012-06-24 14:56:13 -05:00
Nathan Adams c06ea52478 Adding tcc command to AxiosCommandConsole to toggle the ability to control
the camera using the arrow keys
Adding the ability to disable commands in XNACC from AxiosCommandConsole
2012-06-03 16:58:30 -05:00
Nathan Adams 14cbefc6ef Changing variables in CommandConsoleBase to be non-static 2012-05-29 16:43:50 -05:00
Nathan Adams ff32d18553 * - Adding axioslog command to output AxiosLog 2012-05-28 22:31:46 -05:00
Nathan Adams e31ccc4ed4 + * - Adding IsNullOrWhiteSpace extension for support for Xbox 360
+ * - Upon some testing - developers will need to use #if WINDOWS/#endif tags to make sure they can't use XNACC in WP7/Xbox360
2012-05-28 17:01:03 -05:00
Nathan Adams 977f4e7f9a Adding default Font if one is not provided
Adding a flag to AxiosGameScreen to allow a developer to disable
input across everything if the console is visible/active.
Changing Deactivate to Unload because Unload is what is gets called
when a screen is told to go away

--HG--
branch : xnacc-integration
2012-05-26 22:53:55 -05:00
Nathan Adams 56f2b95e72 Adding empty AxiosCommandConsole to not require #if WINDOWS/#endif precompiler
statments on WP7/Xbox 360
Adjusting code in AxiosGameScreen to accept it on WP7/Xbox 360 but just store it

--HG--
branch : xnacc-integration
2012-05-26 19:08:33 -05:00
Nathan Adams 11ab45d9ee Adding code to keep track of the console in AxiosGameScreen
--HG--
branch : xnacc-integration
2012-05-26 18:57:16 -05:00
Nathan Adams 2ffb70d9fc Changing location of GetTexture to extensions 2012-05-18 21:35:58 -05:00
Nathan Adams fa897881c3 Adding missing virtual method 2012-05-18 21:32:22 -05:00
Nathan Adams 5bc9f4e3d7 Merging 2012-05-18 21:31:03 -05:00
Nathan Adams b3f25ebf7c Adding log items
Adding comments
2012-05-18 21:29:00 -05:00
Nathan Adams 3c0c5a4ded Adding support for ability to
override functionality of automated Gleed2D level loading
        by adding functions to AxiosGameScreen to override

--HG--
branch : customgleed2dhandling
2012-05-18 21:15:51 -05:00
Nathan Adams 33d46b0cd7 + * - Fixing path placement in Farseer
* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
2012-05-13 22:20:50 -05:00
Nathan Adams f57659e2e1 Modfying draw method in AxiosGameScreen to draw Gleed2D textures 2012-05-12 22:02:23 -05:00
nathan@daedalus bf3950b0c5 Initial tests are looking good, cursor seems to be the only thing that doesn't work.
Tested with Axios Tennis and the new menu looks pretty slick.

--HG--
branch : axios-newgsm
2012-04-17 23:34:46 -05:00
nathan@daedalus 7cc7e9130c Updating more code
--HG--
branch : axios-newgsm
2012-04-17 22:21:33 -05:00
nathan@daedalus 494a128094 Adding code for mouse handling
--HG--
branch : axios-newgsm
2012-04-17 22:07:51 -05:00
nathan@daedalus 2277056e6b More progress in updating the GSM
--HG--
branch : axios-newgsm
2012-04-15 19:17:34 -05:00
nathan@daedalus 4057123b6e Branching starting code for the new GSM
--HG--
branch : axios-newgsm
2012-04-12 22:09:49 -05:00
nathan@daedalus 7d3c8a9f39 + * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
+ *   - AdjustUnits
+ *   - RelativeToCamera
+ * - Cleaning and sorting using statements
2012-03-24 18:06:51 -05:00
nathan@daedalus a47ec71bc2 Fixing issue with UI objects and collision with mouse pointer 2012-03-23 23:54:58 -05:00
nathan@daedalus f4b91c0fc3 Adding support for a rectangle class that uses floats instead of ints 2012-03-23 22:19:58 -05:00
nathan@daedalus 4755ff6b87 Adding checks for if objects get deleted too fast
Fixing post-build event to create combined directory
2012-03-19 20:33:25 -05:00
nathan@daedalus 5bdc5db408 Adding initial files 2012-03-19 18:57:59 -05:00