Adding MouseAimVector to AGS
Removing Camera extension
This commit is contained in:
parent
1b5f1bfaf9
commit
719b450343
@ -117,6 +117,7 @@
|
||||
* - Adding AddScreen method to ScreenManager to make the PlayerIndex optional (default of PlayerIndex.One)
|
||||
* - Adding visible flag to DrawableAxiosGameObject and SimpleDrawableAxiosGameObject
|
||||
* - Adding extension to mousestate (Position) to get a Vector2 object of the position
|
||||
* - Added MouseAimVector to AGS - this allows you to get a vector to "shoot" with (realtive to the mouse and another object) a LinearVelocity in Farseer
|
||||
*
|
||||
*/
|
||||
#endregion
|
||||
|
@ -11,7 +11,9 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using GameStateManagement;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Axios.Engine.Gleed2D;
|
||||
using Axios.Engine.Extensions;
|
||||
|
||||
namespace Axios.Engine
|
||||
{
|
||||
@ -66,6 +68,14 @@ namespace Axios.Engine
|
||||
|
||||
}
|
||||
|
||||
public Vector2 MouseAimVector(MouseState ms, Vector2 relativeposition)
|
||||
{
|
||||
Vector2 ret;
|
||||
ret = this.Camera.ConvertScreenToWorld(ms.Position()) - relativeposition;
|
||||
ret.Normalize();
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*public void AddGameObject<T>(T gameobject)
|
||||
{
|
||||
if (gameobject is AxiosGameObject || gameobject is AxiosUIObject)
|
||||
|
@ -1,11 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Axios.Engine.Extensions
|
||||
{
|
||||
public static class Camera
|
||||
{
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user