Nathan Adams
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5de23be1fe
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+ * - Changing AxiosTitleFile.GetStream() to return Stream instead of FileStream
+ * - Changing IAxiosFile.GetStream() to return Stream instead of FileStream
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2012-05-21 21:53:14 -05:00 |
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Nathan Adams
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3c0c5a4ded
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Adding support for ability to
override functionality of automated Gleed2D level loading
by adding functions to AxiosGameScreen to override
--HG--
branch : customgleed2dhandling
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2012-05-18 21:15:51 -05:00 |
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Nathan Adams
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d14f65d779
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Adding support to load a Gleed2D level from a stream
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2012-05-12 18:49:22 -05:00 |
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Nathan Adams
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f152fc2978
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It is Gleed2D not Glee2D
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2012-05-12 17:54:30 -05:00 |
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Nathan Adams
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911072f1b3
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Correcting naming issue with Gleed2D
--HG--
rename : axios/Engine/Glee2D/CircleItem.cs => axios/Engine/Gleed2D/CircleItem.cs
rename : axios/Engine/Glee2D/CustomProperty.cs => axios/Engine/Gleed2D/CustomProperty.cs
rename : axios/Engine/Glee2D/Item.cs => axios/Engine/Gleed2D/Item.cs
rename : axios/Engine/Glee2D/Layer.cs => axios/Engine/Gleed2D/Layer.cs
rename : axios/Engine/Glee2D/Level.cs => axios/Engine/Gleed2D/Level.cs
rename : axios/Engine/Glee2D/PathItem.cs => axios/Engine/Gleed2D/PathItem.cs
rename : axios/Engine/Glee2D/RectangleItem.cs => axios/Engine/Gleed2D/RectangleItem.cs
rename : axios/Engine/Glee2D/TextureItem.cs => axios/Engine/Gleed2D/TextureItem.cs
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2012-05-12 17:52:59 -05:00 |
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