Nathan Adams
e23503cd00
Adding Deactivate event for when the screen leaves focus
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Added flag to enable/disable moving camera with gamepad
2015-01-04 16:40:19 -06:00
Nathan Adams
01748bc5f8
Fixing axios log flag detection
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Adding dispose methods to AxiosFile objects
Adding extended log to AxiosLog
Fixing issue in CommandConsole where the first line would not be displayed
Adding commands to commandconsole
2015-01-02 20:14:38 -06:00
Nathan Adams
b6e6744a88
Adding extension for rectangleitem to get position in Farseer units ( getSimPosition )
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Adding extension for vector2 to convert back and forth between sim and display units
2015-01-01 14:36:46 -06:00
Nathan Adams
67ab74899f
Removing cache from Gleed2D as ContentManager automatically does this
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Adding cache
Adding XOR Shift random class
2014-12-30 22:07:05 -06:00
Nathan Adams
ba49c70a91
Adding mono project
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adding game services static class to make it easier to access graphics device
adding axiosengine factory with extension to create texture from list of textures
2014-11-30 11:50:21 -06:00
Nathan Adams
dfea1994f0
* 1.0.1.9 - 5/20/2013
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* - Adding mono support
*
* 1.0.1.10 - 11/29/2014
* - Adding prompt factory class to generate a Final Fantasy type text prompt
* - Updating Gleed2D support to work with latest version of Gleed2D
2014-11-29 17:16:46 -06:00
Nathan Adams
719b450343
Adding MouseAimVector to AGS
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Removing Camera extension
2013-01-02 17:45:08 -06:00
Nathan Adams
d73c59bcce
* - Adding visible flag to DrawableAxiosGameObject
2012-09-22 14:19:45 -05:00
Nathan Adams
0fb31c3b0f
* - Starting work on AxiosCSV
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* - Adding CustomProperties field to Glee2D Layer object (this is because Layers can have custom properties)
* - Passing Layer to Items in Glee2D library
* - Adding public virtual bool LoadTextureItem(TextureItem textureitem) to AxiosGameScreen
2012-07-20 22:11:10 -05:00
Nathan Adams
7a99ff254f
+ Fixing UI detect bug
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+ Adding Width/Height/Position/RealPosition to DrawableAxiosGameObject
2012-06-24 14:56:13 -05:00
Nathan Adams
c06ea52478
Adding tcc command to AxiosCommandConsole to toggle the ability to control
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the camera using the arrow keys
Adding the ability to disable commands in XNACC from AxiosCommandConsole
2012-06-03 16:58:30 -05:00
Nathan Adams
14cbefc6ef
Changing variables in CommandConsoleBase to be non-static
2012-05-29 16:43:50 -05:00
Nathan Adams
ff32d18553
* - Adding axioslog command to output AxiosLog
2012-05-28 22:31:46 -05:00
Nathan Adams
e31ccc4ed4
+ * - Adding IsNullOrWhiteSpace extension for support for Xbox 360
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+ * - Upon some testing - developers will need to use #if WINDOWS/#endif tags to make sure they can't use XNACC in WP7/Xbox360
2012-05-28 17:01:03 -05:00
Nathan Adams
977f4e7f9a
Adding default Font if one is not provided
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Adding a flag to AxiosGameScreen to allow a developer to disable
input across everything if the console is visible/active.
Changing Deactivate to Unload because Unload is what is gets called
when a screen is told to go away
--HG--
branch : xnacc-integration
2012-05-26 22:53:55 -05:00
Nathan Adams
56f2b95e72
Adding empty AxiosCommandConsole to not require #if WINDOWS/#endif precompiler
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statments on WP7/Xbox 360
Adjusting code in AxiosGameScreen to accept it on WP7/Xbox 360 but just store it
--HG--
branch : xnacc-integration
2012-05-26 19:08:33 -05:00
Nathan Adams
11ab45d9ee
Adding code to keep track of the console in AxiosGameScreen
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--HG--
branch : xnacc-integration
2012-05-26 18:57:16 -05:00
Nathan Adams
2ffb70d9fc
Changing location of GetTexture to extensions
2012-05-18 21:35:58 -05:00
Nathan Adams
fa897881c3
Adding missing virtual method
2012-05-18 21:32:22 -05:00
Nathan Adams
5bc9f4e3d7
Merging
2012-05-18 21:31:03 -05:00
Nathan Adams
b3f25ebf7c
Adding log items
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Adding comments
2012-05-18 21:29:00 -05:00
Nathan Adams
3c0c5a4ded
Adding support for ability to
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override functionality of automated Gleed2D level loading
by adding functions to AxiosGameScreen to override
--HG--
branch : customgleed2dhandling
2012-05-18 21:15:51 -05:00
Nathan Adams
33d46b0cd7
+ * - Fixing path placement in Farseer
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* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
2012-05-13 22:20:50 -05:00
Nathan Adams
f57659e2e1
Modfying draw method in AxiosGameScreen to draw Gleed2D textures
2012-05-12 22:02:23 -05:00
nathan@daedalus
bf3950b0c5
Initial tests are looking good, cursor seems to be the only thing that doesn't work.
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Tested with Axios Tennis and the new menu looks pretty slick.
--HG--
branch : axios-newgsm
2012-04-17 23:34:46 -05:00
nathan@daedalus
7cc7e9130c
Updating more code
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--HG--
branch : axios-newgsm
2012-04-17 22:21:33 -05:00
nathan@daedalus
494a128094
Adding code for mouse handling
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--HG--
branch : axios-newgsm
2012-04-17 22:07:51 -05:00
nathan@daedalus
2277056e6b
More progress in updating the GSM
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--HG--
branch : axios-newgsm
2012-04-15 19:17:34 -05:00
nathan@daedalus
4057123b6e
Branching starting code for the new GSM
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--HG--
branch : axios-newgsm
2012-04-12 22:09:49 -05:00
nathan@daedalus
7d3c8a9f39
+ * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
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+ * - AdjustUnits
+ * - RelativeToCamera
+ * - Cleaning and sorting using statements
2012-03-24 18:06:51 -05:00
nathan@daedalus
a47ec71bc2
Fixing issue with UI objects and collision with mouse pointer
2012-03-23 23:54:58 -05:00
nathan@daedalus
f4b91c0fc3
Adding support for a rectangle class that uses floats instead of ints
2012-03-23 22:19:58 -05:00
nathan@daedalus
4755ff6b87
Adding checks for if objects get deleted too fast
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Fixing post-build event to create combined directory
2012-03-19 20:33:25 -05:00
nathan@daedalus
5bdc5db408
Adding initial files
2012-03-19 18:57:59 -05:00