Fixing bug with determing what direction it is collding.
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		@@ -40,9 +40,10 @@ namespace Axios.Engine.Extensions
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            {
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                // Y direction is dominant
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                if (colNorm.Y > 0)
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                    direction = CollisionDirection.Top;
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                else
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                    direction = CollisionDirection.Bottom;
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                else
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                    direction = CollisionDirection.Top;
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            }
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