Fixing bug with determing what direction it is collding.
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@@ -40,9 +40,10 @@ namespace Axios.Engine.Extensions
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{
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// Y direction is dominant
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if (colNorm.Y > 0)
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direction = CollisionDirection.Top;
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else
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direction = CollisionDirection.Bottom;
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else
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direction = CollisionDirection.Top;
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}
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