Adding mono project
adding game services static class to make it easier to access graphics device adding axiosengine factory with extension to create texture from list of textures
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@@ -78,7 +78,8 @@ namespace Axios.Engine
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this._uiobjects = new List<AxiosUIObject>();
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prevuiobj = null;
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prevuifocusobj = null;
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GameServices.AddService<GraphicsDevice>(this.ScreenManager.GraphicsDevice);
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GameServices.AddService<ContentManager>(this.ScreenManager.Game.Content);
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}
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public void LoadLevelFromStream(Stream s)
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