Removing old debugging code
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d5d0f4a9cf
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@ -270,7 +270,7 @@ namespace GameStateManagement
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/// </summary>
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/// </summary>
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public void Update(GameTime gameTime)
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public void Update(GameTime gameTime)
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{
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{
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PlayerIndex p;
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//PlayerIndex p;
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_lastMouseState = _currentMouseState;
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_lastMouseState = _currentMouseState;
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if (_handleVirtualStick)
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if (_handleVirtualStick)
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{
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{
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@ -339,14 +339,14 @@ namespace GameStateManagement
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_cursor.Y = _currentMouseState.Y;
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_cursor.Y = _currentMouseState.Y;
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}
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}
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if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))
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//if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))
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Console.WriteLine(_cursor.ToString());
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// Console.WriteLine(_cursor.ToString());
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_cursor.X = MathHelper.Clamp(_cursor.X, 0f, _viewport.Width);
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_cursor.X = MathHelper.Clamp(_cursor.X, 0f, _viewport.Width);
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_cursor.Y = MathHelper.Clamp(_cursor.Y, 0f, _viewport.Height);
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_cursor.Y = MathHelper.Clamp(_cursor.Y, 0f, _viewport.Height);
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if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))
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//if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))
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Console.WriteLine(_cursor.ToString());
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// Console.WriteLine(_cursor.ToString());
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if (_cursorIsValid && oldCursor != _cursor)
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if (_cursorIsValid && oldCursor != _cursor)
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{
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{
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@ -377,8 +377,8 @@ namespace GameStateManagement
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}
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}
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#endif
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#endif
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if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))
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//if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))
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Console.WriteLine(_viewport.ToString());
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// Console.WriteLine(_viewport.ToString());
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}
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}
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