Correcting naming issue with Gleed2D (again)
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911072f1b3
commit
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@ -172,14 +172,14 @@
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<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
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<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
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<Compile Include="Engine\File\AxiosRegularFile.cs" />
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<Compile Include="Engine\File\AxiosRegularFile.cs" />
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<Compile Include="Engine\File\AxiosTitleFile.cs" />
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<Compile Include="Engine\File\AxiosTitleFile.cs" />
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<Compile Include="Engine\Glee2D\CircleItem.cs" />
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<Compile Include="Engine\Gleed2D\CircleItem.cs" />
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<Compile Include="Engine\Glee2D\CustomProperty.cs" />
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<Compile Include="Engine\Gleed2D\CustomProperty.cs" />
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<Compile Include="Engine\Glee2D\Item.cs" />
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<Compile Include="Engine\Gleed2D\Item.cs" />
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<Compile Include="Engine\Glee2D\Layer.cs" />
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<Compile Include="Engine\Gleed2D\Layer.cs" />
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<Compile Include="Engine\Glee2D\Level.cs" />
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<Compile Include="Engine\Gleed2D\Level.cs" />
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<Compile Include="Engine\Glee2D\PathItem.cs" />
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<Compile Include="Engine\Gleed2D\PathItem.cs" />
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<Compile Include="Engine\Glee2D\RectangleItem.cs" />
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<Compile Include="Engine\Gleed2D\RectangleItem.cs" />
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<Compile Include="Engine\Glee2D\TextureItem.cs" />
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<Compile Include="Engine\Gleed2D\TextureItem.cs" />
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<Compile Include="Engine\Interfaces\IAxiosFile.cs" />
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<Compile Include="Engine\Interfaces\IAxiosFile.cs" />
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<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
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<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
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<Compile Include="Engine\Interfaces\IDrawableAxiosGameObject.cs" />
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<Compile Include="Engine\Interfaces\IDrawableAxiosGameObject.cs" />
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@ -215,14 +215,14 @@
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<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
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<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
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<Compile Include="Engine\File\AxiosRegularFile.cs" />
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<Compile Include="Engine\File\AxiosRegularFile.cs" />
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<Compile Include="Engine\File\AxiosTitleFile.cs" />
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<Compile Include="Engine\File\AxiosTitleFile.cs" />
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<Compile Include="Engine\Glee2D\CircleItem.cs" />
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<Compile Include="Engine\Gleed2D\CircleItem.cs" />
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<Compile Include="Engine\Glee2D\CustomProperty.cs" />
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<Compile Include="Engine\Gleed2D\CustomProperty.cs" />
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<Compile Include="Engine\Glee2D\Item.cs" />
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<Compile Include="Engine\Gleed2D\Item.cs" />
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<Compile Include="Engine\Glee2D\Layer.cs" />
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<Compile Include="Engine\Gleed2D\Layer.cs" />
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<Compile Include="Engine\Glee2D\Level.cs" />
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<Compile Include="Engine\Gleed2D\Level.cs" />
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<Compile Include="Engine\Glee2D\PathItem.cs" />
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<Compile Include="Engine\Gleed2D\PathItem.cs" />
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<Compile Include="Engine\Glee2D\RectangleItem.cs" />
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<Compile Include="Engine\Gleed2D\RectangleItem.cs" />
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<Compile Include="Engine\Glee2D\TextureItem.cs" />
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<Compile Include="Engine\Gleed2D\TextureItem.cs" />
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<Compile Include="Engine\Interfaces\IAxiosFile.cs" />
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<Compile Include="Engine\Interfaces\IAxiosFile.cs" />
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<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
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<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
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<Compile Include="Engine\Interfaces\IDrawableAxiosGameObject.cs" />
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<Compile Include="Engine\Interfaces\IDrawableAxiosGameObject.cs" />
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@ -277,7 +277,9 @@
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<ItemGroup>
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<ItemGroup>
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<None Include="AxiosEngine.cd" />
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<None Include="AxiosEngine.cd" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Folder Include="Engine\Glee2D\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<PropertyGroup>
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<PropertyGroup>
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@ -165,14 +165,14 @@
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<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
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<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
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<Compile Include="Engine\File\AxiosRegularFile.cs" />
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<Compile Include="Engine\File\AxiosRegularFile.cs" />
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<Compile Include="Engine\File\AxiosTitleFile.cs" />
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<Compile Include="Engine\File\AxiosTitleFile.cs" />
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<Compile Include="Engine\Glee2D\CircleItem.cs" />
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<Compile Include="Engine\Gleed2D\CircleItem.cs" />
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<Compile Include="Engine\Glee2D\CustomProperty.cs" />
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<Compile Include="Engine\Gleed2D\CustomProperty.cs" />
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<Compile Include="Engine\Glee2D\Item.cs" />
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<Compile Include="Engine\Gleed2D\Item.cs" />
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<Compile Include="Engine\Glee2D\Layer.cs" />
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<Compile Include="Engine\Gleed2D\Layer.cs" />
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<Compile Include="Engine\Glee2D\Level.cs" />
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<Compile Include="Engine\Gleed2D\Level.cs" />
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<Compile Include="Engine\Glee2D\PathItem.cs" />
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<Compile Include="Engine\Gleed2D\PathItem.cs" />
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<Compile Include="Engine\Glee2D\RectangleItem.cs" />
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<Compile Include="Engine\Gleed2D\RectangleItem.cs" />
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<Compile Include="Engine\Glee2D\TextureItem.cs" />
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<Compile Include="Engine\Gleed2D\TextureItem.cs" />
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<Compile Include="Engine\Interfaces\IAxiosFile.cs" />
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<Compile Include="Engine\Interfaces\IAxiosFile.cs" />
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<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
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<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
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<Compile Include="Engine\Interfaces\IDrawableAxiosGameObject.cs" />
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<Compile Include="Engine\Interfaces\IDrawableAxiosGameObject.cs" />
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@ -241,7 +241,9 @@
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml.Serialization, Version=2.0.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
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<Reference Include="System.Xml.Serialization, Version=2.0.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Folder Include="Engine\Glee2D\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<PropertyGroup>
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<PropertyGroup>
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