- Adding a check in the AxiosTimer update to only tick if the game is active
This commit is contained in:
parent
b3183d6f04
commit
6e86581e13
@ -59,6 +59,9 @@
|
||||
* 1.0.1.2 - 4/1/2012
|
||||
* - Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly
|
||||
*
|
||||
* 1.0.1.3 - 4/7/2012
|
||||
* - Adding a check in the AxiosTimer update to only tick if the game is active
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Reflection;
|
||||
|
@ -37,7 +37,8 @@ namespace Axios.Engine
|
||||
|
||||
public override void Update(AxiosGameScreen gameScreen, GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
|
||||
{
|
||||
|
||||
if (gameScreen.IsActive) //only "tick" if the window has focus - otherwise the Timer will play catchup
|
||||
{
|
||||
if (_enabled)
|
||||
{
|
||||
if (gameTime.TotalGameTime - lastTick >= interval)
|
||||
@ -57,6 +58,7 @@ namespace Axios.Engine
|
||||
lastTick = gameTime.TotalGameTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void LoadContent(AxiosGameScreen gameScreen)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user